diff --git a/Assets/Weapons/Weapon.gd b/Assets/Weapons/Weapon.gd index d5b7479..caa48c7 100644 --- a/Assets/Weapons/Weapon.gd +++ b/Assets/Weapons/Weapon.gd @@ -9,7 +9,7 @@ onready var player = get_parent().get_parent().get_parent() onready var ejector = find_node("Ejector") -onready var sound_shoot = $SoundShoot +#onready var sound_shoot = $SoundShoot var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn") var tracer = preload("res://Assets/Effects/BulletTracer.tscn") @@ -20,8 +20,8 @@ var tracer = preload("res://Assets/Effects/BulletTracer.tscn") # Called when the node enters the scene tree for the first time. -func _ready(): - sound_shoot.global_transform = camera.get_global_transform() +#func _ready(): + #sound_shoot.global_transform = camera.get_global_transform() # Called every frame. 'delta' is the elapsed time since the previous frame.