863 Commits (main)
 

Author SHA1 Message Date
unfa 84696253a7 Update 'README.md' 4 months ago
unfa 10befb85e5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 4 months ago
unfa 927d4384a7 Optimization and balancing to save performance 4 months ago
unfa 18f15931e6 Disabled MSAA by default 4 months ago
unfa 5df52e01e0 Update 'README.md' 5 months ago
unfa d8960fd0d9 Update 'README.md' 5 months ago
unfa 3e5b39d92c Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog. 5 months ago
unfa aa340bc628 Fixed rockets phasing trhough walls. no splash damage yet. 5 months ago
unfa a661669d2f Upgraded the score table, players now report their ping and packet loss 5 months ago
unfa f69d594643 Fixed light color in DM1 5 months ago
unfa ddad08e457 Many small fixes with rockets, halos, particle effects 5 months ago
unfa a10c4fe74d Fixed players dying multiple times 5 months ago
unfa cf6ce06a27 Fixed explosion VFX 5 months ago
unfa 975c2afca9 Fixed muzzle flash 5 months ago
unfa 021168a507 Implemented basic weapon switching 5 months ago
unfa 751b369163 Fixed rocket halo distance fade 5 months ago
unfa 02d0bee09c Tweaks to the rocket launcher 5 months ago
unfa 5dbc840ef4 Rockt lancher works with direct hits only 5 months ago
unfa dd924f53de Further work on Rockets 5 months ago
unfa 1f8bb1858b Added spawnpoints to DM1 5 months ago
unfa 2383bb4b79 Fixed rocket movement - now collides with players, not with level though 5 months ago
unfa 059eaeda25 Added helper shape to Spawnpoint scene, deleted when the game starts 5 months ago
unfa 7e66d5d424 Updated Rocket Launcher Blender project. 5 months ago
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types. 5 months ago
unfa dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene 5 months ago
unfa 8a40e38b70 Updated VFX for bullet hit and explosion 5 months ago
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 5 months ago
unfa 63702d4295 Moved Player to appropriate collision layer 5 months ago
unfa b5acb1dbc3 Added a Hazard node and used it as a killfloor in DM1 5 months ago
unfa d4a56e94d9 Updated materials, lights and collision on DM1 5 months ago
unfa 14a02ae4dc Updated lights, reflection probles, added some placeholder pipes in DM1 5 months ago
unfa b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic 5 months ago
unfa 931ff1cb19 Assigned materials and tweaked lights on DM1 5 months ago
unfa 6d8ff729b1 Updated gitignore to ignore .godot 5 months ago
unfa 40aa11d825 Updated rotating noise 5 months ago
unfa 5ffd281542 Rotating noise projection in DM1 5 months ago
unfa e8bf866b1b Updated maps 5 months ago
unfa 9bac519b4b Restructured material folders and names 5 months ago
unfa 6efbea44c7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 5 months ago
unfa e94d5e3fd4 Created 18 development materials in Godot and Blender using the same textures. 5 months ago
nebunez 72ece14ed1 reset motion velocity on spawn 5 months ago
nebunez 3f760665b2 add nebunez to AUTHORS 5 months ago
unfa d739f6667a Update 'README.md' 5 months ago
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0] 5 months ago
unfa 0760a32af0 Update 'README.md' 5 months ago
unfa c193112db7 Added a new screenshot - a frame from the recent playtesting stream 5 months ago
unfa eb635044b8 Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug 5 months ago
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 5 months ago
unfa 407b512889 Made the game mute itself automatically when loosing focus 5 months ago
unfa 32a7aba47c Implemented player land sound 5 months ago