863 Commits (main)
 

Author SHA1 Message Date
unfa 84696253a7 Update 'README.md' 11 months ago
unfa 10befb85e5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 11 months ago
unfa 927d4384a7 Optimization and balancing to save performance 11 months ago
unfa 18f15931e6 Disabled MSAA by default 11 months ago
unfa 5df52e01e0 Update 'README.md' 11 months ago
unfa d8960fd0d9 Update 'README.md' 11 months ago
unfa 3e5b39d92c Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog. 11 months ago
unfa aa340bc628 Fixed rockets phasing trhough walls. no splash damage yet. 11 months ago
unfa a661669d2f Upgraded the score table, players now report their ping and packet loss 11 months ago
unfa f69d594643 Fixed light color in DM1 11 months ago
unfa ddad08e457 Many small fixes with rockets, halos, particle effects 11 months ago
unfa a10c4fe74d Fixed players dying multiple times 11 months ago
unfa cf6ce06a27 Fixed explosion VFX 11 months ago
unfa 975c2afca9 Fixed muzzle flash 11 months ago
unfa 021168a507 Implemented basic weapon switching 11 months ago
unfa 751b369163 Fixed rocket halo distance fade 11 months ago
unfa 02d0bee09c Tweaks to the rocket launcher 11 months ago
unfa 5dbc840ef4 Rockt lancher works with direct hits only 11 months ago
unfa dd924f53de Further work on Rockets 11 months ago
unfa 1f8bb1858b Added spawnpoints to DM1 11 months ago
unfa 2383bb4b79 Fixed rocket movement - now collides with players, not with level though 11 months ago
unfa 059eaeda25 Added helper shape to Spawnpoint scene, deleted when the game starts 11 months ago
unfa 7e66d5d424 Updated Rocket Launcher Blender project. 11 months ago
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types. 11 months ago
unfa dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene 11 months ago
unfa 8a40e38b70 Updated VFX for bullet hit and explosion 11 months ago
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 11 months ago
unfa 63702d4295 Moved Player to appropriate collision layer 11 months ago
unfa b5acb1dbc3 Added a Hazard node and used it as a killfloor in DM1 11 months ago
unfa d4a56e94d9 Updated materials, lights and collision on DM1 11 months ago
unfa 14a02ae4dc Updated lights, reflection probles, added some placeholder pipes in DM1 11 months ago
unfa b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic 11 months ago
unfa 931ff1cb19 Assigned materials and tweaked lights on DM1 11 months ago
unfa 6d8ff729b1 Updated gitignore to ignore .godot 11 months ago
unfa 40aa11d825 Updated rotating noise 11 months ago
unfa 5ffd281542 Rotating noise projection in DM1 11 months ago
unfa e8bf866b1b Updated maps 11 months ago
unfa 9bac519b4b Restructured material folders and names 11 months ago
unfa 6efbea44c7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 11 months ago
unfa e94d5e3fd4 Created 18 development materials in Godot and Blender using the same textures. 11 months ago
nebunez 72ece14ed1 reset motion velocity on spawn 11 months ago
nebunez 3f760665b2 add nebunez to AUTHORS 11 months ago
unfa d739f6667a Update 'README.md' 11 months ago
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0] 11 months ago
unfa 0760a32af0 Update 'README.md' 11 months ago
unfa c193112db7 Added a new screenshot - a frame from the recent playtesting stream 11 months ago
unfa eb635044b8 Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug 12 months ago
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 12 months ago
unfa 407b512889 Made the game mute itself automatically when loosing focus 12 months ago
unfa 32a7aba47c Implemented player land sound 12 months ago