Commit Graph

514 Commits (004247e8bfc7eac1c308949e7282f344a049e5cf)

Author SHA1 Message Date
unfa 004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
unfa 2a7b83012c Merge branch 'main' of https://github.com/unfa/liblast 2021-07-16 02:24:13 +02:00
unfa 77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
unfa 3c2e9dd405 Updated Godot builds to v4.0.dev.calinou [5db1f8b1a]. 2021-07-16 01:48:41 +02:00
unfa 111d3455e6
Update README.md 2021-07-12 22:48:57 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa ec411b9f43 Updated Godot editor version and included all the other builds of that version (just in case) 2021-07-12 22:35:14 +02:00
unfa 51b803f8a3 Merge branch 'main' of https://github.com/unfa/liblast 2021-07-04 21:52:14 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 891ff1f7bf
Merge pull request #50 from adham-omran/main
Fix numbering and typos.
2021-07-04 03:43:03 +02:00
unfa f088c711f9 Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
unfa 4639b781a2 Fixed player controller with deg2rad() since rotations_degrees was removed 2021-07-04 00:42:42 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
Adham Omran 16bd730072
Fix numbering and typos. 2021-07-01 07:59:18 +03:00
unfa 9370af3886
Update README.md 2021-06-22 14:21:46 +02:00
unfa 9976d3635e
Update README.md 2021-06-22 14:20:56 +02:00
unfa badbc31d2a
Update README.md 2021-06-22 14:19:58 +02:00
unfa 292e62ccd0
Update README.md 2021-06-22 14:19:30 +02:00
unfa 2d5477959b
Update README.md 2021-06-22 14:17:14 +02:00
unfa ac92cf5232 Merge branch 'main' of https://github.com/unfa/liblast 2021-06-22 14:10:21 +02:00
unfa f36e050488 Replaced screenshots 2021-06-22 14:09:53 +02:00
unfa df938e59d7
Delete 02.png 2021-06-22 14:09:06 +02:00
unfa f11f07d993
Delete 01.png 2021-06-22 14:08:54 +02:00
unfa 64ee9d3aba
Update README.md 2021-06-22 14:08:34 +02:00
unfa b1b3dadb4a
Update README.md 2021-06-22 14:08:15 +02:00
unfa a594d8b463
Update README.md 2021-06-22 14:08:07 +02:00
unfa e064e6ea0f
Added running instructions 2021-06-22 14:07:10 +02:00
unfa b4d163100d Added a recent screenshot 2021-06-22 14:01:12 +02:00
unfa 9ff9763f8b Deployed Git Lfs 2021-06-22 13:51:42 +02:00
unfa b8512e8ad9 Updated gitignore 2021-06-22 13:46:32 +02:00
unfa 7564a2c32d Temporarily disabled focus in PlayerInfo 2021-06-22 13:44:28 +02:00
unfa 5716e72d2d Added Godot editor 2021-06-22 13:40:02 +02:00
unfa 12a5439e91 Added design files 2021-06-22 12:53:41 +02:00
unfa e4f57e3000 Merge branch 'main' of https://github.com/unfa/liblast 2021-06-21 13:52:09 +02:00
unfa 6a7cd37613 Flame texture and typing icon 2021-06-21 13:51:42 +02:00
unfa 0663c65ef1
Update README.md 2021-06-21 13:48:15 +02:00
unfa 9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) 2021-06-19 03:40:10 +02:00
unfa e8b9acb761 Chat now uses player names; random player names for testing 2021-06-19 00:31:22 +02:00
unfa dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
unfa 5b264706ce Testing good vs bad texture in Muzzle Flash 2021-06-18 13:05:23 +02:00
unfa 6a280cc0ba Tweaking muzzle flash 2021-06-18 02:49:59 +02:00
unfa 7de4dfb580 Remote weapon firing 2021-06-18 02:36:20 +02:00
unfa 65fed80abc Replaced Flash.png 2021-06-18 02:22:00 +02:00
unfa 541b9e26f9 Added text muzzle flash. 2021-06-18 02:14:02 +02:00
unfa 1e1c5afed2 Added Muzzle Flash to Weapon 2021-06-18 01:44:08 +02:00
unfa df17620149 Added Player-Weapon trigger API 2021-06-18 01:43:10 +02:00
unfa cfaa3e2ba1 Fixed basic multiplayer. Mivement is a bit jittery, but overall works. 2021-06-15 01:11:04 +02:00
unfa 651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
unfa 4bc03de495 Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. 2021-06-14 14:06:17 +02:00