Jan Heemstra
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af8f33ec7b
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-09-24 23:16:57 +02:00 |
Jan Heemstra
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5ef6704c37
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Added menus for hosting and connecting to games
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2021-09-24 23:16:54 +02:00 |
unfa
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f837559cd1
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Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
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2021-09-24 23:03:45 +02:00 |
unfa
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35086b6373
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Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
unfa
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fb395c090f
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Added a Lighting toggle in the Graphics menu - works but doesn't save properly
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2021-09-22 01:53:31 +02:00 |
unfa
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377d74286b
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Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
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2021-09-22 01:51:21 +02:00 |
unfa
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500473e517
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Added a Jetpack Light
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2021-09-21 23:07:31 +02:00 |
unfa
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23e7b0c8aa
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Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
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2fc6db760e
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A Liblast Logo decal.
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2021-09-21 12:44:58 +02:00 |
unfa
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99bb1bec2b
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Added puddles to test decals
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2021-09-21 02:05:20 +02:00 |
unfa
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631a668bd6
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Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
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2021-09-21 01:44:17 +02:00 |
unfa
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695c86b7c9
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Corrected spawnpoint placement
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2021-09-20 00:26:29 +02:00 |
unfa
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ab0cdf6868
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Fixed shell casing collision, sound and made the shells fade out rather than disappear
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2021-09-20 00:25:52 +02:00 |
unfa
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e5cd4bd1f9
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Changed free() to queue_free() in destroy_player() so it can be called when the node is used
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2021-09-20 00:24:55 +02:00 |
unfa
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ef7e08c32c
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Removed bad shader parameter change in Impact.gd
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2021-09-20 00:24:21 +02:00 |
unfa
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17527f7c8d
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Added the KILL YOURSELF button for testing the Godot crashes
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2021-09-19 22:33:17 +02:00 |
unfa
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00ecd1f810
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Updated Casing to newest Godot version
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2021-09-19 22:31:55 +02:00 |
unfa
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c50ae045ec
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Updated Chat BB code to new Godot version
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2021-09-19 22:30:58 +02:00 |
unfa
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d1d723806e
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Updated Godot version to b1063a7c0
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2021-09-19 21:49:27 +02:00 |
unfa
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36343d2d92
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Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
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2021-09-19 20:51:47 +02:00 |
unfa
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614d6a3b80
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Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
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2021-09-17 21:22:37 +02:00 |
unfa
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c3f523e302
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Added a shell script for starting the game in editor quickly.
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2021-09-17 21:12:28 +02:00 |
unfa
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d6cf4e5707
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Updated Godot 4 editor binaries and export templates
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2021-09-17 01:36:44 +02:00 |
unfa
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70f24ce4e7
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Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
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2021-09-17 01:32:00 +02:00 |
unfa
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b11b83f918
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Material Maker source for Blood Splat (Spray VFX
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2021-09-17 00:43:26 +02:00 |
unfa
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c33ee1d016
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
unfa
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448894a40c
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Added missing files in Design
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2021-09-12 16:34:27 +02:00 |
unfa
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bc189eb5cf
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Team meeting notes
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2021-09-12 16:30:42 +02:00 |
unfa
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8585858ce9
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Some changed Ardour files
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2021-09-12 13:37:09 +02:00 |
unfa
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abe2ce6e9b
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Updated jetpack sound.
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2021-09-12 13:36:11 +02:00 |
unfa
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069fdae20d
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Disabled awaits in SoundPlayer
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2021-09-12 13:34:54 +02:00 |
unfa
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f8ed29f849
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Removed prints
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2021-09-12 13:17:32 +02:00 |
unfa
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9c2510e530
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Lowered jetpack volume
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2021-09-12 13:14:51 +02:00 |
unfa
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17688fef27
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Tweaks to shell casing sounds.
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2021-09-12 04:46:48 +02:00 |
unfa
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3b4388b75e
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Jetpack sound.
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2021-09-12 04:44:02 +02:00 |
unfa
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3520bfbe66
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Added shell casings sound.
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2021-09-12 04:28:38 +02:00 |
unfa
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7e1bbaae63
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Diversified shell casing sounds wuith a bit of variation.
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2021-09-12 04:14:05 +02:00 |
unfa
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fc1f340d93
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Added check to prevent players from shooting when zoomed in.
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2021-09-12 04:05:32 +02:00 |
unfa
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50075775cf
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Added menu logo.
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2021-09-12 04:01:38 +02:00 |
unfa
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428188488d
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Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
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2021-09-12 03:48:39 +02:00 |
unfa
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d1b8b5eb6b
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Fixed SoundPlayer, implemented handgun shoot sound
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2021-09-12 03:03:52 +02:00 |
unfa
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66586e1546
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Added layered Handgun shots. Porting SoundPlayer from legacy.
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2021-09-12 02:34:08 +02:00 |
unfa
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a6a181049a
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Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
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2021-09-12 01:50:12 +02:00 |
unfa
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6771149203
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Added sound effects and updated their sources
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2021-09-12 01:48:22 +02:00 |
unfa
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e21c91b8c4
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Implemented basic menu sounds.
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2021-09-12 01:17:53 +02:00 |
unfa
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f8fa335207
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Fixed scoretab
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2021-09-11 23:15:06 +02:00 |
unfa
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5797bf44fa
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Moving camera management to Player
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2021-09-11 23:07:01 +02:00 |
unfa
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a09675320a
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Moving camera management to Player
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2021-09-11 23:00:53 +02:00 |
Jan Heemstra
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d55c1e11fd
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Fixed error on kill
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2021-09-11 22:46:44 +02:00 |
Jan Heemstra
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6adcedafc1
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Merge
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2021-09-11 22:45:17 +02:00 |