unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
23cbe81176
|
Made GrenadeLauncher into an unstoppable machinegun temporarily.
|
2021-04-22 00:03:02 +02:00 |
Jan Heemstra
|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
unfa
|
4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
Jan Heemstra
|
9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
Jan Heemstra
|
63eef67c37
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 22:57:23 +02:00 |
Jan Heemstra
|
673f193ae7
|
merge
|
2021-04-12 22:57:16 +02:00 |
Jan Heemstra
|
f352500096
|
Fixed ammo count not showing correctly
|
2021-04-12 22:55:42 +02:00 |
unfa
|
fe010e2839
|
Added proximity fade to bullet hit smoke.
|
2021-04-12 22:55:38 +02:00 |
unfa
|
b37c686602
|
Made bullet tracer spawn bullet hit effects.
|
2021-04-12 22:39:33 +02:00 |
unfa
|
1e2ec5120c
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 21:46:06 +02:00 |
unfa
|
f581cd1696
|
Started implementing player stats and score tracking
|
2021-04-12 21:45:29 +02:00 |
Jan Heemstra
|
054f9ee56a
|
Fixed bullet tracers
|
2021-04-12 02:08:28 +02:00 |
Jan Heemstra
|
79e566b00d
|
Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers
|
2021-04-11 23:54:04 +02:00 |
unfa
|
05b18a1b96
|
Laying groundwork for fixing hit/kill confirmation
|
2021-04-11 23:28:07 +02:00 |
Luiz de Oliveira
|
81e79dd0a5
|
30 - simple TextChat
|
2021-04-10 13:57:16 -03:00 |
Jan Heemstra
|
be06a9fc6e
|
Added killfloor to level DM1
|
2021-04-09 16:08:26 +02:00 |
unfa
|
7166becf15
|
Fixed audio randomization, and typos. Other fixes. Added voicing support.
|
2021-04-07 23:28:34 +02:00 |
unfa
|
890857946c
|
Tweaked Handgun sound layers attenuation and filtering.
|
2021-04-07 01:49:53 +02:00 |
unfa
|
17749dc241
|
Replaced - with _ in all audio file names.
|
2021-04-07 01:05:43 +02:00 |
unfa
|
63674f88f0
|
Added ambient sound to the blue deco thingy on DM1
|
2021-04-07 00:00:49 +02:00 |
unfa
|
085cb64b95
|
Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene.
|
2021-04-06 23:56:53 +02:00 |
unfa
|
b9b004474c
|
Finally fixed the failed preload. It was a removed sound file.
|
2021-04-05 04:36:33 +02:00 |
unfa
|
d2d1f585bd
|
Tweaks, and simplifications.
|
2021-04-05 04:28:23 +02:00 |
unfa
|
a86214275a
|
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
|
2021-04-05 04:14:09 +02:00 |
unfa
|
7316ea12c2
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
|
2021-04-04 23:25:11 +02:00 |
unfa
|
78c2429f9e
|
Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
|
2021-04-04 22:01:50 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
Jan Heemstra
|
e6366f8fea
|
implement correct behavior of Max Health attribute of Player
|
2021-03-31 23:22:12 +02:00 |
Jan Heemstra
|
cfd33f791c
|
Added player mesh for jetpack class
|
2021-03-31 22:51:07 +02:00 |
Jan Heemstra
|
68cb21cf6f
|
fixed HUD of all players showing
|
2021-03-31 22:38:05 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
f648e162fe
|
Use class name for type check since it is available.
|
2021-03-31 11:51:25 +02:00 |
tokc
|
9d3b70f76f
|
Implement weapon switching.
|
2021-03-31 11:50:53 +02:00 |
unfa
|
3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
|
2021-03-30 22:56:12 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |