unfa
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cec82c7738
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Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
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2021-10-24 20:17:19 +02:00 |
unfa
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26643f2696
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Lowered score limit to 10.
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2021-10-24 17:25:40 +02:00 |
unfa
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a53f0c8f48
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
unfa
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29bf99d59e
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Reimplemented bullet hit effects in the new damage system.
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2021-10-24 16:25:04 +02:00 |
unfa
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35253ee7e1
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Fixed crosshair shader.
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2021-10-24 16:03:35 +02:00 |
unfa
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266b0a9409
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Made the crosshair turn black if drawn over a bright surface.
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2021-10-24 00:37:31 +02:00 |
unfa
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4ffaa7a0d1
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Increates Scoretab opacity to increse readability.
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2021-10-24 00:09:30 +02:00 |
unfa
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69ae4bd9c8
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Enabled SSR in Map.tscn
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2021-10-24 00:01:56 +02:00 |
unfa
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8c3fd6d248
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Workaround for sound in animations not playing. Fixed mute damage feedback.
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2021-10-24 00:01:17 +02:00 |
unfa
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321e2fcbcc
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Got rid of get/set on Player's dead var. Fixed regrets on kill.
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2021-10-23 23:54:02 +02:00 |
unfa
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f3fd5de171
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Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
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2021-10-23 22:34:51 +02:00 |
unfa
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2b0523b1c9
|
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
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2021-10-23 22:21:18 +02:00 |
unfa
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486c12ee6c
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Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
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2021-10-23 22:20:25 +02:00 |
unfa
|
1b2375b3d4
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Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
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2021-10-16 02:07:19 +02:00 |
unfa
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953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
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2021-10-15 02:15:43 +02:00 |
unfa
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6aef66c0a8
|
Changed damage API. Added "bleeding eyes" effect to indicate damage.
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2021-10-14 23:59:39 +02:00 |
unfa
|
173bea08b3
|
Updated code for a new Godot version
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2021-10-06 23:49:16 +02:00 |
unfa
|
0a8ce4b5a1
|
Fixed the chat bug and the bug that previous fix created
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2021-10-01 20:11:32 +02:00 |
unfa
|
3e70b0c91f
|
Made puddles darker
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2021-10-01 18:06:32 +02:00 |
unfa
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0cef5fb5c0
|
Fixed the chat eating T and Y key presses while in the menu
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2021-10-01 18:05:26 +02:00 |
unfa
|
cca26a5e05
|
Added default settings
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2021-10-01 18:04:54 +02:00 |
unfa
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a9b2cfcfd7
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
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2021-09-29 14:08:46 +02:00 |
unfa
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59c68c997b
|
Implemented --dedicated-server mode. Tested a bit, set it to use less GPU and make no sound, also not capture mouse etc, and display an overview of the game.
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2021-09-28 02:07:30 +02:00 |
unfa
|
1a40489237
|
Fixed typo in the scoretable
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2021-09-28 02:06:40 +02:00 |
unfa
|
4f1d28d107
|
Added /Builds/ to .gitignore
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2021-09-28 00:49:01 +02:00 |
unfa
|
b3be7780a9
|
Implemented new crosshair design.
|
2021-09-28 00:47:37 +02:00 |
unfa
|
36381c25dc
|
Updated Godot to version de917008f
|
2021-09-26 03:07:41 +02:00 |
unfa
|
a8c34bf896
|
Fixed weapon spread being different between puppets
|
2021-09-26 02:38:11 +02:00 |
unfa
|
e476dd23fb
|
Set the game splashscreen and icon to the game logo.
|
2021-09-26 02:28:48 +02:00 |
unfa
|
54f08d66d9
|
Added a chat sound effect.
|
2021-09-26 02:26:13 +02:00 |
unfa
|
dc80e15129
|
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
|
2021-09-26 02:18:51 +02:00 |
unfa
|
e35849899a
|
Fixed player names not being set.
|
2021-09-26 01:54:39 +02:00 |
unfa
|
25f5fbc1e9
|
Fixed the duplicate scoretab entries issue
|
2021-09-26 01:52:03 +02:00 |
unfa
|
b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
unfa
|
3763bd73dd
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-09-26 00:55:23 +02:00 |
unfa
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7eb04aaa15
|
Tweaks to reverb settings
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2021-09-26 00:47:21 +02:00 |
unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
Jan Heemstra
|
b11a503970
|
fixed username duplication glitch
|
2021-09-26 00:44:07 +02:00 |
unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
|
2021-09-25 20:51:20 +02:00 |
unfa
|
c342225cec
|
Changd score limit to 15 and disabled FBX support
|
2021-09-25 19:25:38 +02:00 |
unfa
|
e1c7be07f9
|
Added player spawn VFX
|
2021-09-25 19:24:29 +02:00 |
unfa
|
6c52aafff5
|
Implemented "Embarassing Defeat" when the game is over and you have 0 kills
|
2021-09-25 19:04:03 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
792dd6eb20
|
Fixed reverb areas
|
2021-09-25 18:56:38 +02:00 |
unfa
|
010c11cc5c
|
Implemented player jump sound
|
2021-09-25 18:34:02 +02:00 |
unfa
|
3ac920d495
|
Remved unused old player profile code from main
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2021-09-25 18:28:05 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
aef7f93f27
|
Chat fix
|
2021-09-25 18:13:18 +02:00 |
unfa
|
0b041e7913
|
Added Reverb Zones, but they don't work (Godot bug?)
|
2021-09-25 17:36:45 +02:00 |