unfa
|
348aa5664a
|
Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel.
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2021-11-21 12:34:34 +01:00 |
unfa
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05ab835ebc
|
Merge smartfridge-model-alpha.blend
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2021-11-17 15:01:42 +01:00 |
unfa
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21c514fed0
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-17 15:01:00 +01:00 |
unfa
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9bfb3db68d
|
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
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2021-11-17 13:40:43 +01:00 |
ardem
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cf625ce801
|
Added the new 3D model for the smartfridge character.
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2021-11-17 07:39:24 -03:00 |
Pablo_Pozo
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2eca36a8bc
|
Nikola Tesla
Version 0.01 of Nikola Tesla
|
2021-11-11 18:27:52 +01:00 |
unfa
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b917c2f6f5
|
Marked "Kernel Panic" line in Announcer Ardour session.
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2021-10-28 21:35:24 +02:00 |
unfa
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a53f0c8f48
|
New blood particles.
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2021-10-24 17:23:33 +02:00 |
unfa
|
a9b2cfcfd7
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
|
2021-09-29 14:08:46 +02:00 |
unfa
|
c59e5110a5
|
New crosshair design.
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2021-09-28 00:35:02 +02:00 |
unfa
|
54f08d66d9
|
Added a chat sound effect.
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2021-09-26 02:26:13 +02:00 |
unfa
|
dc80e15129
|
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
|
2021-09-26 02:18:51 +02:00 |
unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
|
2021-09-25 17:36:15 +02:00 |
unfa
|
5ab6fa49ce
|
Added more announcer lines
|
2021-09-25 15:45:01 +02:00 |
unfa
|
a4d81eab8e
|
Added the announcer source files from the announcer branch
|
2021-09-24 23:42:35 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
|
2021-09-24 04:46:39 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
|
2021-09-21 23:06:56 +02:00 |
unfa
|
99bb1bec2b
|
Added puddles to test decals
|
2021-09-21 02:05:20 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
|
2021-09-17 21:22:37 +02:00 |
unfa
|
b11b83f918
|
Material Maker source for Blood Splat (Spray VFX
|
2021-09-17 00:43:26 +02:00 |
unfa
|
c33ee1d016
|
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
|
2021-09-13 01:10:22 +02:00 |
unfa
|
8585858ce9
|
Some changed Ardour files
|
2021-09-12 13:37:09 +02:00 |
unfa
|
7e1bbaae63
|
Diversified shell casing sounds wuith a bit of variation.
|
2021-09-12 04:14:05 +02:00 |
unfa
|
66586e1546
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
unfa
|
a6a181049a
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
unfa
|
6771149203
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
unfa
|
4f9e5f294f
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
unfa
|
ec2d0acdd2
|
Updated DM1 with textures.
|
2021-07-16 02:14:05 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
6a7cd37613
|
Flame texture and typing icon
|
2021-06-21 13:51:42 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
|
2021-06-18 13:13:49 +02:00 |
unfa
|
5b264706ce
|
Testing good vs bad texture in Muzzle Flash
|
2021-06-18 13:05:23 +02:00 |
unfa
|
1e1c5afed2
|
Added Muzzle Flash to Weapon
|
2021-06-18 01:44:08 +02:00 |
unfa
|
4bc03de495
|
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
|
2021-06-14 14:06:17 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
1f519b5928
|
Updated BeerCan.
|
2021-05-21 22:35:44 +02:00 |
unfa
|
bc9f856e8d
|
Beer can with a pacifier.
|
2021-05-21 22:17:38 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
0e65304b8e
|
Basic crosshair design
|
2021-05-19 14:40:49 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |
unfa
|
b85c82f3cf
|
Updated GrenadeLauncher and Grenade source .blend files.
|
2021-05-03 01:03:45 +02:00 |
unfa
|
9f44d6fc57
|
Updated Grenade model.
|
2021-05-03 00:41:25 +02:00 |
unfa
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
unfa
|
9fb3da561c
|
Added secondary shell casing drop sound - created for a video tutorial.
|
2021-04-11 20:55:00 +02:00 |