unfa
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23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
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2021-09-17 21:22:37 +02:00 |
unfa
|
4f9e5f294f
|
Finished basic gibs implementation.
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2021-09-08 23:28:54 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
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2021-06-18 13:13:49 +02:00 |
unfa
|
5b264706ce
|
Testing good vs bad texture in Muzzle Flash
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2021-06-18 13:05:23 +02:00 |
unfa
|
1e1c5afed2
|
Added Muzzle Flash to Weapon
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2021-06-18 01:44:08 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
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2021-05-05 23:03:42 +02:00 |
unfa
|
b85c82f3cf
|
Updated GrenadeLauncher and Grenade source .blend files.
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2021-05-03 01:03:45 +02:00 |
unfa
|
9f44d6fc57
|
Updated Grenade model.
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2021-05-03 00:41:25 +02:00 |
unfa
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |