Jan Heemstra
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e1e022d5e2
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Added suicide button
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2021-12-06 23:15:01 +01:00 |
unfa
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94695f99e4
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Basic Map template
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2021-12-06 22:36:19 +01:00 |
unfa
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d9584026de
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-12-06 22:13:53 +01:00 |
unfa
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514f47c725
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Implemented welcome message
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2021-12-06 22:13:36 +01:00 |
Jan Heemstra
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7c6f4fddaa
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Fixed gdscript array remove/erase namechange
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2021-12-06 22:13:12 +01:00 |
unfa
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95a1c7eb92
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Update project.godot to new engine version
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2021-12-06 22:08:15 +01:00 |
unfa
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3ba43e324f
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Missing SVG file deletions and new .import files
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2021-12-06 21:28:20 +01:00 |
unfa
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de8747e1ae
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Added missing Performance script update
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2021-12-06 21:24:21 +01:00 |
unfa
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8f8f439508
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Added automatic git version info update
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2021-12-06 21:17:17 +01:00 |
unfa
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a2b4f88e97
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Replaced references to SVG file with PNG ones
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2021-12-06 20:39:30 +01:00 |
unfa
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9c95014f9b
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Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
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2021-12-06 20:36:16 +01:00 |
unfa
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b13db6d0ca
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Recorded "welcome to Liblast" announcer line
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2021-12-06 19:15:44 +01:00 |
Jan Heemstra
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cc0aad761b
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Added menu scrollcontainer
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2021-12-01 00:22:47 +01:00 |
Jan Heemstra
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ee998abc9d
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Added boilerplate code for graphics menu items
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2021-12-01 00:03:18 +01:00 |
Jan Heemstra
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f350fff31d
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-30 23:24:02 +01:00 |
Jan Heemstra
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6e0b015aaa
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Fixed eye candy switch
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2021-11-30 23:23:13 +01:00 |
unfa
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f6b8288629
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-30 23:07:25 +01:00 |
Jan Heemstra
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2f0c7fe959
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Fixed menu width to 250 pixels
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2021-11-30 23:05:29 +01:00 |
unfa
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773dd3831f
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Added Team Meeting #6 notes
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2021-11-29 11:15:19 +01:00 |
unfa
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8b3a299664
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Added missing .import files.
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2021-11-28 20:02:31 +01:00 |
unfa
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ba61405ca3
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Replaced ping implementaion with built-in. Improved connection status disaply.
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2021-11-28 19:16:46 +01:00 |
unfa
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06e3939688
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Disabled readability screen texture to workaround a rendereer bug
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2021-11-28 18:37:49 +01:00 |
unfa
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0219bbd26c
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Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
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2021-11-28 17:38:14 +01:00 |
Jan Heemstra
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e0cc255bdc
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Fixed fly-by sounds math
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2021-11-22 00:17:00 +01:00 |
Jan Heemstra
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817d1a0ddf
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Added fly-by sounds
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2021-11-21 23:57:52 +01:00 |
unfa
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3b0d4e8745
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Started working on implementing bullet flyby sounds spawning
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2021-11-21 23:53:04 +01:00 |
unfa
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1566707420
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Updated Main and Crosshair
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2021-11-21 23:41:19 +01:00 |
unfa
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a178ba8b9a
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Added a screenshot function.
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2021-11-21 23:34:41 +01:00 |
unfa
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a32d3edfff
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Cleanup in the damage HUD overlay
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2021-11-21 23:31:51 +01:00 |
unfa
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21c514fed0
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-17 15:01:00 +01:00 |
unfa
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9bfb3db68d
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Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
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2021-11-17 13:40:43 +01:00 |
Jan Heemstra
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b2da2d78f2
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Upgraded godot version to latest nightly build
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2021-11-16 20:58:51 +01:00 |
unfa
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cec82c7738
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Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
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2021-10-24 20:17:19 +02:00 |
unfa
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26643f2696
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Lowered score limit to 10.
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2021-10-24 17:25:40 +02:00 |
unfa
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a53f0c8f48
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
unfa
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29bf99d59e
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Reimplemented bullet hit effects in the new damage system.
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2021-10-24 16:25:04 +02:00 |
unfa
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35253ee7e1
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Fixed crosshair shader.
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2021-10-24 16:03:35 +02:00 |
unfa
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266b0a9409
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Made the crosshair turn black if drawn over a bright surface.
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2021-10-24 00:37:31 +02:00 |
unfa
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4ffaa7a0d1
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Increates Scoretab opacity to increse readability.
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2021-10-24 00:09:30 +02:00 |
unfa
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69ae4bd9c8
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Enabled SSR in Map.tscn
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2021-10-24 00:01:56 +02:00 |
unfa
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8c3fd6d248
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Workaround for sound in animations not playing. Fixed mute damage feedback.
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2021-10-24 00:01:17 +02:00 |
unfa
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321e2fcbcc
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Got rid of get/set on Player's dead var. Fixed regrets on kill.
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2021-10-23 23:54:02 +02:00 |
unfa
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f3fd5de171
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Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
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2021-10-23 22:34:51 +02:00 |
unfa
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2b0523b1c9
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Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
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2021-10-23 22:21:18 +02:00 |
unfa
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486c12ee6c
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Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
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2021-10-23 22:20:25 +02:00 |
unfa
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1b2375b3d4
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Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
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2021-10-16 02:07:19 +02:00 |
unfa
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953c859098
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Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
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2021-10-15 02:15:43 +02:00 |
unfa
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6aef66c0a8
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Changed damage API. Added "bleeding eyes" effect to indicate damage.
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2021-10-14 23:59:39 +02:00 |
unfa
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173bea08b3
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Updated code for a new Godot version
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2021-10-06 23:49:16 +02:00 |
unfa
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0a8ce4b5a1
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Fixed the chat bug and the bug that previous fix created
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2021-10-01 20:11:32 +02:00 |