Commit Graph

  • 84696253a7 Update 'README.md' main unfa 2022-01-09 21:07:13 +0100
  • 4742c28a66 Fixed missing main map colliders Zekiah-A 2022-01-09 19:29:57 +0000
  • 10befb85e5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2022-01-04 20:00:12 +0100
  • 927d4384a7 Optimization and balancing to save performance Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius. Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed. Added animated Halo to Explosion (cheap) Greatly reduced the amount of particles in Rocket and Explosions Reduced Particle lifetime in Rocket trail Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun. Reduced shawmap size Reduced shadow quality Disabled Roughness limiter Reduced Dev Texture size to 1K from 4K (added size limit in import settings) Also saved export settings (they limit the amount of resources packed with game builds) unfa 2022-01-04 19:55:38 +0100
  • 18f15931e6 Disabled MSAA by default unfa 2022-01-04 19:12:34 +0100
  • 57cbd00dc2 add collision test test/collision-test nebunez 2022-01-03 19:37:53 -0500
  • 5df52e01e0 Update 'README.md' unfa 2022-01-04 00:12:38 +0100
  • d8960fd0d9 Update 'README.md' unfa 2022-01-03 23:57:59 +0100
  • 3e5b39d92c Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog. 0.1.1.2-pre-alpha unfa 2022-01-02 18:17:19 +0100
  • aa340bc628 Fixed rockets phasing trhough walls. no splash damage yet. unfa 2022-01-02 18:12:09 +0100
  • a661669d2f Upgraded the score table, players now report their ping and packet loss unfa 2022-01-02 18:11:38 +0100
  • f69d594643 Fixed light color in DM1 unfa 2022-01-01 19:12:31 +0100
  • ddad08e457 Many small fixes with rockets, halos, particle effects Fixed halo Z test (proximity fade enforced it) Fixed halo scaling is sync Fixed some particle effect issues with muzzle flashes and explosions Added "fine red mist" lingering after killing someone feature-rocketlauncher unfa 2022-01-01 18:43:50 +0100
  • a10c4fe74d Fixed players dying multiple times unfa 2022-01-01 18:14:12 +0100
  • cf6ce06a27 Fixed explosion VFX unfa 2022-01-01 18:09:44 +0100
  • 975c2afca9 Fixed muzzle flash unfa 2022-01-01 18:06:10 +0100
  • 021168a507 Implemented basic weapon switching unfa 2022-01-01 17:55:45 +0100
  • 751b369163 Fixed rocket halo distance fade unfa 2022-01-01 03:04:34 +0100
  • 02d0bee09c Tweaks to the rocket launcher unfa 2022-01-01 02:55:27 +0100
  • 5dbc840ef4 Rockt lancher works with direct hits only unfa 2022-01-01 02:42:10 +0100
  • dd924f53de Further work on Rockets unfa 2022-01-01 01:38:01 +0100
  • 1f8bb1858b Added spawnpoints to DM1 unfa 2021-12-31 23:05:44 +0100
  • 2383bb4b79 Fixed rocket movement - now collides with players, not with level though unfa 2021-12-31 22:55:44 +0100
  • 059eaeda25 Added helper shape to Spawnpoint scene, deleted when the game starts unfa 2021-12-31 22:54:53 +0100
  • 7e66d5d424 Updated Rocket Launcher Blender project. unfa 2021-12-31 02:29:05 +0100
  • 498bb5a09e Added Rocket Launcher. Implemented weapon types. Implemented a rocket, but it doesn't fly right... unfa 2021-12-31 02:14:31 +0100
  • dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene unfa 2021-12-29 21:31:52 +0100
  • 8a40e38b70 Updated VFX for bullet hit and explosion unfa 2021-12-29 03:32:11 +0100
  • 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd unfa 2021-12-29 02:32:59 +0100
  • 63702d4295 Moved Player to appropriate collision layer unfa 2021-12-28 01:50:34 +0100
  • b5acb1dbc3 Added a Hazard node and used it as a killfloor in DM1 unfa 2021-12-28 01:35:36 +0100
  • d4a56e94d9 Updated materials, lights and collision on DM1 unfa 2021-12-28 01:31:28 +0100
  • 14a02ae4dc Updated lights, reflection probles, added some placeholder pipes in DM1 unfa 2021-12-26 17:02:35 +0100
  • b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic unfa 2021-12-26 16:53:43 +0100
  • 931ff1cb19 Assigned materials and tweaked lights on DM1 unfa 2021-12-26 16:47:13 +0100
  • 6d8ff729b1 Updated gitignore to ignore .godot unfa 2021-12-26 16:35:55 +0100
  • 40aa11d825 Updated rotating noise unfa 2021-12-26 16:28:53 +0100
  • 5ffd281542 Rotating noise projection in DM1 unfa 2021-12-26 16:21:22 +0100
  • e8bf866b1b Updated maps unfa 2021-12-26 16:17:50 +0100
  • 9bac519b4b Restructured material folders and names unfa 2021-12-26 16:07:32 +0100
  • 6efbea44c7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-12-25 23:02:11 +0100
  • e94d5e3fd4 Created 18 development materials in Godot and Blender using the same textures. unfa 2021-12-25 22:30:27 +0100
  • 72ece14ed1 reset motion velocity on spawn nebunez 2021-12-25 01:49:41 -0500
  • 3f760665b2 add nebunez to AUTHORS nebunez 2021-12-25 01:47:26 -0500
  • d739f6667a Update 'README.md' unfa 2021-12-23 17:27:18 +0100
  • 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0] Reverted texture compression change as the hedless mode bug is fixed Added a server message that should be sent to joining clients Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts. Changed UI layout to facilitate engine change, added a margin. unfa 2021-12-23 14:53:59 +0100
  • 0760a32af0 Update 'README.md' unfa 2021-12-22 23:26:57 +0100
  • c193112db7 Added a new screenshot - a frame from the recent playtesting stream unfa 2021-12-22 23:24:41 +0100
  • eb635044b8 Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug unfa 2021-12-19 23:16:06 +0100
  • db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug unfa 2021-12-19 23:14:07 +0100
  • 407b512889 Made the game mute itself automatically when loosing focus unfa 2021-12-19 23:11:24 +0100
  • 32a7aba47c Implemented player land sound Also added option to remotely set unit_db on SoundPlayer Removed debug prints in WindSFX and Player unfa 2021-12-18 17:04:29 +0100
  • 4579bf5743 Updated AFK icons and implemented AWAY focus state Colored the focus banners to make them more easy to identify at first glance unfa 2021-12-18 14:45:32 +0100
  • 7f40d324a6 Added FPS=5 limit when the game window is not active. unfa 2021-12-18 14:26:22 +0100
  • 9c6dc9948a Implemented audio mute function with hotkey "m" and icon in top right corner unfa 2021-12-18 14:18:16 +0100
  • a0626116f9 Improved WindSFX unfa 2021-12-18 14:16:20 +0100
  • 9c5a0abbce Updated WindSFX unfa 2021-12-18 13:42:55 +0100
  • f68b72c840 Implemented wind noise played when players move fast It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results unfa 2021-12-16 01:43:05 +0100
  • 0199db471c Added extra percent display to the scaling slider + changed the options to go from 25% to 200% as more than 200% doesn't seem to be supported. feature_graphics_settings unfa 2021-12-16 00:31:32 +0100
  • bceafb74da Implemented 3D rendering scaling (up/downscaling) unfa 2021-12-16 00:10:04 +0100
  • 7144aea852 Add humanoid-rig Pablo Pozo Escalona 2021-12-14 15:37:03 +0100
  • 7bef475f9f Update Niko-model.blend Pablo Pozo Escalona 2021-12-14 14:17:34 +0100
  • 37187fd5e8 Delete old Niko promo renders Pablo Pozo Escalona 2021-12-11 17:42:51 +0100
  • a36a753e52 Add Niko promo renders. Pablo Pozo Escalona 2021-12-11 17:12:43 +0100
  • 005b131e8d Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast Pablo Pozo Escalona 2021-12-11 16:44:07 +0100
  • 2188af2b96 Listed 3 project goals unfa 2021-12-10 22:23:58 +0100
  • 5b584aedb3 Added DM1 in a very basic form using the new map template. unfa 2021-12-08 22:44:19 +0100
  • c18d047ca8 Created 2 test maps based on the template to develop map selection unfa 2021-12-06 23:44:11 +0100
  • c6403788e8 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-12-06 23:28:20 +0100
  • 13e5d062a7 New layout of collision layers and updated the map template unfa 2021-12-06 23:27:33 +0100
  • 783c4e1004 Updated .gitignore to exclude godot.exe unfa 2021-12-06 23:26:47 +0100
  • e132eb4027 Added version to .gitignore unfa 2021-12-06 23:26:03 +0100
  • e1e022d5e2 Added suicide button Jan Heemstra 2021-12-06 23:15:01 +0100
  • 8f03a2ef66 Add Niko promo renders. Pablo Pozo Escalona 2021-12-06 22:47:39 +0100
  • 94695f99e4 Basic Map template unfa 2021-12-06 22:36:19 +0100
  • d9584026de Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-12-06 22:13:53 +0100
  • 514f47c725 Implemented welcome message unfa 2021-12-06 22:13:36 +0100
  • 7c6f4fddaa Fixed gdscript array remove/erase namechange Jan Heemstra 2021-12-06 22:13:12 +0100
  • 95a1c7eb92 Update project.godot to new engine version unfa 2021-12-06 22:08:15 +0100
  • 00c9be6781 Updated Godot editor binaries to v4.0.dev.calinou [97034939f] unfa 2021-12-06 21:29:08 +0100
  • 3ba43e324f Missing SVG file deletions and new .import files unfa 2021-12-06 21:28:20 +0100
  • de8747e1ae Added missing Performance script update unfa 2021-12-06 21:24:21 +0100
  • 8f8f439508 Added automatic git version info update unfa 2021-12-06 21:17:17 +0100
  • a2b4f88e97 Replaced references to SVG file with PNG ones unfa 2021-12-06 20:39:30 +0100
  • 9c95014f9b Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources unfa 2021-12-06 20:36:16 +0100
  • b13db6d0ca Recorded "welcome to Liblast" announcer line unfa 2021-12-06 19:15:44 +0100
  • 514ee41751 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-12-06 17:58:35 +0100
  • 9cce64090d Deleted unused MIDI files with colon in name unfa 2021-12-06 17:58:16 +0100
  • 2831127e54 Update 'README.md' unfa 2021-12-06 03:44:08 +0100
  • 4682ac6fe5 Update 'README.md' unfa 2021-12-06 03:43:00 +0100
  • 373214dbd5 Updated the bracnh to the best playable state from after the team meeting 1. Disabled VoxelGI 2. Disabled shell casing 3. Disabled SSAO 4. Lowered shadow quality and tweaked the lighting 5. Added a single reflection probe for contrast 6. Bumped the version to 0.1.1.1-pre-alpha This is a botch but it's the best version of the game right now. 0.1.1.1-pre-alpha DM1_temp_test unfa 2021-12-04 16:17:29 +0100
  • ab4fdf5294 source file for updated DM1. 1705659466625121087/tmp_refs/heads/map_02 1705659466625121087/map_02 map_02 ardem 2021-11-30 21:39:45 -0300
  • 11e879639e Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-12-01 00:56:48 +0100
  • cc0aad761b Added menu scrollcontainer Jan Heemstra 2021-12-01 00:22:47 +0100
  • 013862cfd2 Removed colons in Ardour files unfa 2021-12-01 00:09:56 +0100
  • ee998abc9d Added boilerplate code for graphics menu items Jan Heemstra 2021-12-01 00:03:18 +0100
  • d64a4d66a5 Fixed problematic names in Ardour session for Accouncer unfa 2021-11-30 23:59:13 +0100
  • 8e55695f51 Added to .gitignore unfa 2021-11-30 23:30:01 +0100
  • e2b10f1661 Added gitignore back Jan Heemstra 2021-11-30 23:28:12 +0100
  • f350fff31d Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast Jan Heemstra 2021-11-30 23:24:02 +0100