4742c28a66Fixed missing main map colliders
Zekiah-A
2022-01-09 19:29:57 +0000
10befb85e5Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblastunfa2022-01-04 20:00:12 +0100
927d4384a7Optimization and balancing to save performance Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius. Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed. Added animated Halo to Explosion (cheap) Greatly reduced the amount of particles in Rocket and Explosions Reduced Particle lifetime in Rocket trail Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun. Reduced shawmap size Reduced shadow quality Disabled Roughness limiter Reduced Dev Texture size to 1K from 4K (added size limit in import settings) Also saved export settings (they limit the amount of resources packed with game builds)unfa2022-01-04 19:55:38 +0100
18f15931e6Disabled MSAA by defaultunfa2022-01-04 19:12:34 +0100
a661669d2fUpgraded the score table, players now report their ping and packet lossunfa2022-01-02 18:11:38 +0100
f69d594643Fixed light color in DM1unfa2022-01-01 19:12:31 +0100
ddad08e457Many small fixes with rockets, halos, particle effects Fixed halo Z test (proximity fade enforced it) Fixed halo scaling is sync Fixed some particle effect issues with muzzle flashes and explosions Added "fine red mist" lingering after killing someone
feature-rocketlauncher
unfa2022-01-01 18:43:50 +0100
2df250c3a3Updated the game to Godot v4.0.dev.calinou [489f11ee0] Reverted texture compression change as the hedless mode bug is fixed Added a server message that should be sent to joining clients Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts. Changed UI layout to facilitate engine change, added a margin.unfa2021-12-23 14:53:59 +0100
c193112db7Added a new screenshot - a frame from the recent playtesting streamunfa2021-12-22 23:24:41 +0100
eb635044b8Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bugunfa2021-12-19 23:16:06 +0100
db70241f50Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bugunfa2021-12-19 23:14:07 +0100
407b512889Made the game mute itself automatically when loosing focusunfa2021-12-19 23:11:24 +0100
32a7aba47cImplemented player land sound Also added option to remotely set unit_db on SoundPlayer Removed debug prints in WindSFX and Playerunfa2021-12-18 17:04:29 +0100
4579bf5743Updated AFK icons and implemented AWAY focus state Colored the focus banners to make them more easy to identify at first glanceunfa2021-12-18 14:45:32 +0100
7f40d324a6Added FPS=5 limit when the game window is not active.unfa2021-12-18 14:26:22 +0100
9c6dc9948aImplemented audio mute function with hotkey "m" and icon in top right cornerunfa2021-12-18 14:18:16 +0100
f68b72c840Implemented wind noise played when players move fast It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing resultsunfa2021-12-16 01:43:05 +0100
0199db471cAdded extra percent display to the scaling slider + changed the options to go from 25% to 200% as more than 200% doesn't seem to be supported.
feature_graphics_settings
unfa2021-12-16 00:31:32 +0100
bceafb74daImplemented 3D rendering scaling (up/downscaling)unfa2021-12-16 00:10:04 +0100
373214dbd5Updated the bracnh to the best playable state from after the team meeting 1. Disabled VoxelGI 2. Disabled shell casing 3. Disabled SSAO 4. Lowered shadow quality and tweaked the lighting 5. Added a single reflection probe for contrast 6. Bumped the version to 0.1.1.1-pre-alpha This is a botch but it's the best version of the game right now.
0.1.1.1-pre-alpha
DM1_temp_test
unfa2021-12-04 16:17:29 +0100