[gd_resource type="AudioBusLayout" load_steps=8 format=3 uid="uid://cmdeg2i2mxmuk"] [sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_34kb8"] resource_name = "Limiter" ceiling_db = -1.0 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_oi6lo"] resource_name = "Reverb" predelay_msec = 141.0 wet = 0.02 [sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_u7mct"] resource_name = "Compressor" threshold = -9.0 ratio = 1.6 attack_us = 50.0 release_ms = 50.0 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_cavki"] resource_name = "Reverb" predelay_msec = 130.0 predelay_feedback = 0.11 room_size = 0.91 damping = 0.42 wet = 0.01 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_fo0rq"] resource_name = "Reverb" predelay_msec = 51.0 predelay_feedback = 0.14 room_size = 0.48 damping = 0.42 wet = 0.15 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_kj6q8"] resource_name = "Reverb" predelay_msec = 20.0 predelay_feedback = 0.18 room_size = 0.29 damping = 0.25 wet = 0.35 [sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_x2q3c"] resource_name = "LowPassFilter" cutoff_hz = 1000.0 resonance = 1.0 [resource] bus/0/effect/0/effect = SubResource( "AudioEffectLimiter_34kb8" ) bus/0/effect/0/enabled = true bus/1/name = &"Announcer" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = 0.0 bus/1/send = &"Master" bus/1/effect/0/effect = SubResource( "AudioEffectReverb_oi6lo" ) bus/1/effect/0/enabled = true bus/1/effect/1/effect = SubResource( "AudioEffectCompressor_u7mct" ) bus/1/effect/1/enabled = true bus/2/name = &"Reverb Large" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 bus/2/send = &"Reverb" bus/2/effect/0/effect = SubResource( "AudioEffectReverb_cavki" ) bus/2/effect/0/enabled = true bus/3/name = &"Reverb Medium" bus/3/solo = false bus/3/mute = false bus/3/bypass_fx = false bus/3/volume_db = 0.0 bus/3/send = &"Reverb" bus/3/effect/0/effect = SubResource( "AudioEffectReverb_fo0rq" ) bus/3/effect/0/enabled = true bus/4/name = &"Reverb Small" bus/4/solo = false bus/4/mute = false bus/4/bypass_fx = false bus/4/volume_db = -0.923751 bus/4/send = &"Reverb" bus/4/effect/0/effect = SubResource( "AudioEffectReverb_kj6q8" ) bus/4/effect/0/enabled = true bus/5/name = &"WindSFX" bus/5/solo = false bus/5/mute = false bus/5/bypass_fx = false bus/5/volume_db = 0.0 bus/5/send = &"Master" bus/5/effect/0/effect = SubResource( "AudioEffectLowPassFilter_x2q3c" ) bus/5/effect/0/enabled = true