[gd_scene load_steps=4 format=2] [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1] [ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "Default" length = 0.433333 tracks/0/type = "transform" tracks/0/path = NodePath("Handgun_Armature/Skeleton3D:Slide") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 7.10543e-15, -5.04871e-29, -7.10543e-15, 1, 1, 1, 1, 0.0666667, 1, 0, -0.0742494, 0, 7.10543e-15, -5.04871e-29, -7.10543e-15, 1, 1, 1, 1, 0.133333, 1, 0, -0.0638517, -7.45058e-09, 4.61853e-14, -3.28166e-28, -7.10543e-15, 1, 1, 1, 1, 0.266667, 1, -1.49012e-08, -0.0154906, -7.45058e-09, 4.9738e-14, -1.06023e-27, -2.13163e-14, 1, 1, 1, 1, 0.333333, 1, -1.49012e-08, -0.000740513, -7.45058e-09, 7.10543e-15, -5.04871e-29, -7.10543e-15, 1, 1, 1, 1, 0.4, 1, 0, 0, 0, 7.10543e-15, -5.04871e-29, -7.10543e-15, 1, 1, 1, 1, 0.433333, 1, 0, 0, 0, 7.10543e-15, -5.04871e-29, -7.10543e-15, 1, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Handgun_Armature/Skeleton3D:Clip") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = PackedFloat32Array( 0, 1, 0, 0, 0, -1.49012e-08, 7.45058e-09, -7.45058e-09, 1, 1, 1, 1, 0.433333, 1, 0, 0, 0, -1.49012e-08, 7.45058e-09, -7.45058e-09, 1, 1, 1, 1 ) tracks/2/type = "transform" tracks/2/path = NodePath("Handgun_Armature/Skeleton3D:Root") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, -2.52435e-29, 7.10543e-15, 1, 1, 1, 1, 0.0666667, 1, 0.00131352, 0.00153854, -0.00218139, 0.0163412, 1.22913e-08, 0.00983989, 0.999818, 1, 1, 1, 0.133333, 1, 0.00476759, 0.00558436, -0.00791762, 0.0593126, 5.85811e-08, 0.0357152, 0.9976, 1, 1, 1, 0.2, 1, 0.00591084, 0.00692347, -0.00981623, 0.0734948, 2.37198e-08, 0.0442549, 0.996313, 1, 1, 1, 0.333333, 1, 0.00017027, 0.000199437, -0.000282773, 0.00211715, 6.15582e-08, 0.00127486, 0.999997, 1, 1, 1, 0.4, 1, 0, 0, 0, 0, -2.52435e-29, 7.10543e-15, 1, 1, 1, 1, 0.433333, 1, 0, 0, 0, 0, -2.52435e-29, 7.10543e-15, 1, 1, 1, 1 ) [node name="Weapon" type="Node3D"] script = ExtResource( 2 ) [node name="Handgun" parent="." instance=ExtResource( 1 )] [node name="Skeleton3D" parent="Handgun/Handgun_Armature" index="0"] bones/0/pose = Transform3D( 1, -1.42109e-14, -5.04871e-29, 1.42109e-14, 1, -3.58732e-43, 5.04871e-29, -3.58732e-43, 1, 0, 0, 0 ) bones/1/pose = Transform3D( 1, 1.42109e-14, -2.01948e-28, -1.42109e-14, 1, -1.42109e-14, 0, 1.42109e-14, 1, 0, 0, 0 ) bones/2/pose = Transform3D( 1, 1.49012e-08, 1.49012e-08, -1.49012e-08, 1, 2.98023e-08, -1.49012e-08, -2.98023e-08, 1, 0, 0, 0 ) [node name="AnimationPlayer" parent="Handgun" index="4"] autoplay = "Default" anims/Default = SubResource( 1 ) blend_times = [ ] [editable path="Handgun"]