[gd_scene load_steps=4 format=2] [ext_resource path="res://Assets/Weapons/Handgun/Casing.gltf" type="PackedScene" id=1] [sub_resource type="PhysicsMaterial" id=1] friction = 0.7 bounce = 0.7 [sub_resource type="CylinderShape3D" id=2] radius = 0.0119513 height = 0.0560047 [node name="Casing" type="RigidBody3D"] mass = 0.1 physics_material_override = SubResource( 1 ) continuous_cd = true script = null [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 ) shape = SubResource( 2 ) script = null [node name="Casing" parent="." instance=ExtResource( 1 )] [node name="Casing_LOD0" parent="Casing" index="0"] visible = false [editable path="Casing"]