[gd_scene load_steps=3 format=2] [ext_resource path="res://GUI/CharacterOption.gd" type="Script" id=2] [sub_resource type="ViewportTexture" id=1] viewport_path = NodePath("Viewport") [node name="CharacterOption" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 margin_right = -824.0 margin_bottom = -300.0 rect_min_size = Vector2( 200, 300 ) script = ExtResource( 2 ) __meta__ = { "_edit_use_anchors_": false } [node name="CharacterDisplay" type="TextureButton" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 texture_normal = SubResource( 1 ) expand = true __meta__ = { "_edit_use_anchors_": false } [node name="Viewport" type="Viewport" parent="."] size = Vector2( 500, 500 ) own_world = true transparent_bg = true render_target_v_flip = true [node name="Camera" type="Camera" parent="Viewport"] transform = Transform( -0.625242, 0.175081, -0.760538, -7.30989e-08, 0.974511, 0.224339, 0.780431, 0.140266, -0.609306, -7.03924, 3.8129, -5.88859 ) fov = 39.6532 [node name="DirectionalLight" type="DirectionalLight" parent="Viewport"] transform = Transform( 0.471935, 0.821912, 0.318964, 0.304802, -0.491585, 0.815745, 0.827268, -0.287758, -0.482517, 0, 3.34228, -3.37409 ) light_energy = 3.31