[gd_scene load_steps=11 format=2] [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1] [ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2] [ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3] [sub_resource type="Gradient" id=4] offsets = PackedFloat32Array( 0, 0.148551, 0.438406, 0.757246, 1 ) colors = PackedColorArray( 1, 1, 1, 1, 1, 0.936768, 0.421875, 1, 0.90625, 0.568287, 0.240723, 1, 0.242188, 0.127472, 0.0652771, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=5] gradient = SubResource( 4 ) [sub_resource type="Curve" id=6] _data = [ Vector2( 0, 0 ), 0.0, 12.0808, 0, 0, Vector2( 0.200669, 0.954545 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -1.63091, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=7] curve = SubResource( 6 ) [sub_resource type="ParticlesMaterial" id=1] spread = 15.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 5.0 initial_velocity_random = 0.75 damping = 4.0 scale = 0.3 scale_curve = SubResource( 7 ) color_ramp = SubResource( 5 ) anim_offset = 1.0 anim_offset_random = 1.0 attractor_interaction_enabled = false [sub_resource type="StandardMaterial3D" id=3] blend_mode = 1 shading_mode = 0 albedo_color = Color( 1, 0.898039, 0.439216, 1 ) albedo_texture = ExtResource( 3 ) texture_repeat = false disable_receive_shadows = true billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false [sub_resource type="QuadMesh" id=2] material = SubResource( 3 ) [node name="Weapon" type="Node3D"] script = ExtResource( 2 ) [node name="Model" parent="." instance=ExtResource( 1 )] [node name="AnimationPlayer" parent="Model" index="4"] blend_times = [ ] [node name="Flash" type="Node3D" parent="."] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.353838, 0.125179, 0 ) script = null [node name="FlashParticles" type="GPUParticles3D" parent="Flash"] transform = Transform3D( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 ) lifetime = 0.1 explosiveness = 1.0 process_material = SubResource( 1 ) draw_pass_1 = SubResource( 2 ) script = null [editable path="Model"]