extends Spatial export var is_server = true export var SERVER_PORT = 9999 export var SERVER_IP = "172.28.162.191" export var MAX_PLAYERS = 10 var peer = null # Called when the node enters the scene tree for the first time. func _ready(): if is_server: initialize_server() else: initialize_client() if (peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED): print("We have connected succesfully") else: print("Connection has failed") func initialize_server(): peer = NetworkedMultiplayerENet.new() peer.create_server(SERVER_PORT, MAX_PLAYERS) get_tree().network_peer = peer func initialize_client(): peer = NetworkedMultiplayerENet.new() peer.create_client(SERVER_IP, SERVER_PORT) get_tree().network_peer = peer # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass