extends Node3D @export var hit_effect_scene : PackedScene @export var speed : float # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): $OmniLight3D/Smoke.emitting = true func _physics_process(delta): #constant_linear_velocity = Vector3(1, 0, 0) translate_object_local(Vector3.FORWARD * speed * delta) # move_and_collide(global_transform.basis.x * Vector3.FORWARD * speed) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func hit(): var hit_effect = hit_effect_scene.instantiate() hit_effect.global_transform = global_transform get_tree().root.add_child(hit_effect) queue_free() func _on_Area3D_body_entered(body): hit() func _on_Area3D_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): hit()