[gd_scene load_steps=8 format=3 uid="uid://b1078bn8gy2qf"] [ext_resource type="PackedScene" uid="uid://n3ktc2gomi2p" path="res://Assets/MapComponents/SpawnPoint.tscn" id="1"] [ext_resource type="Material" uid="uid://dsq5f4ams7ibh" path="res://Assets/Materials/World/Development/dev.tres" id="1_iue03"] [sub_resource type="CameraEffects" id="CameraEffects_i6883"] dof_blur_far_enabled = true dof_blur_far_distance = 0.01 dof_blur_far_transition = 173.56 dof_blur_near_enabled = true dof_blur_near_distance = 38.96 dof_blur_near_transition = 155.25 dof_blur_amount = 1.0 override_exposure = 0.0 [sub_resource type="PhysicalSkyMaterial" id="1"] [sub_resource type="Sky" id="2"] sky_material = SubResource( "1" ) [sub_resource type="Environment" id="3"] background_mode = 2 sky = SubResource( "2" ) ambient_light_source = 3 ambient_light_sky_contribution = 0.1 tonemap_mode = 2 tonemap_white = 2.0 ss_reflections_enabled = true ssao_enabled = true ssao_radius = 8.0 ssao_intensity = 1.0 sdfgi_use_occlusion = true sdfgi_read_sky_light = true sdfgi_bounce_feedback = 1.24 sdfgi_cascades = 0 sdfgi_min_cell_size = 0.25 sdfgi_cascade0_distance = 16.0 sdfgi_max_distance = 256.0 glow_enabled = true glow_levels/3 = 0.6 glow_levels/4 = 0.47 glow_levels/5 = 0.17 glow_levels/6 = 0.05 glow_normalized = true glow_intensity = 2.0 glow_hdr_threshold = 2.0 glow_hdr_scale = 4.0 glow_hdr_luminance_cap = 5.0 volumetric_fog_density = 0.001 volumetric_fog_gi_inject = 0.1 [sub_resource type="CameraEffects" id="4"] [node name="Map" type="Node3D"] [node name="Camera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 16) effects = SubResource( "CameraEffects_i6883" ) current = true fov = 60.0 [node name="Lighting" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="WorldEnvironment" type="WorldEnvironment" parent="Lighting"] environment = SubResource( "3" ) camera_effects = SubResource( "4" ) [node name="Sun" type="DirectionalLight3D" parent="Lighting"] transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433012, 0, 32, 0) light_energy = 4.0 light_angular_distance = 1.5 shadow_enabled = true shadow_bias = 0.35 shadow_blur = 0.1 directional_shadow_blend_splits = true [node name="LightmapGI" type="LightmapGI" parent="Lighting"] [node name="Geometry" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="Prototype" type="CSGCombiner3D" parent="Geometry"] use_collision = true [node name="CSGBox3D" type="CSGBox3D" parent="Geometry/Prototype"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) size = Vector3(16, 2, 16) material = ExtResource( "1_iue03" ) [node name="Props" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="ParticlesCollision" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.22556, 9.57059, 0) __meta__ = { "_edit_lock_": true } [node name="GPUParticlesCollisionSDF" type="Node" parent="ParticlesCollision"] __meta__ = { "_edit_lock_": true } [node name="SpecialCollision" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="Decals" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="Lights" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="ReflectionProbes" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="ReflectionProbe" type="ReflectionProbe" parent="ReflectionProbes"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0) extents = Vector3(64, 64, 64) box_projection = true enable_shadows = true ambient_color = Color(1, 1, 1, 1) [node name="ReverbZones" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="Large" type="Area3D" parent="ReverbZones"] collision_mask = 0 input_ray_pickable = false monitoring = false priority = 1.0 reverb_bus_enable = true reverb_bus_name = &"Reverb Large" reverb_bus_amount = 1.0 __meta__ = { "_edit_lock_": true } [node name="Medium" type="Area3D" parent="ReverbZones"] collision_mask = 0 input_ray_pickable = false monitoring = false reverb_bus_enable = true reverb_bus_name = &"Reverb Medium" reverb_bus_amount = 1.0 __meta__ = { "_edit_lock_": true } [node name="Small" type="Area3D" parent="ReverbZones"] collision_mask = 0 input_ray_pickable = false monitoring = false reverb_bus_enable = true reverb_bus_name = &"Reverb Small" reverb_bus_amount = 1.0 __meta__ = { "_edit_lock_": true } [node name="SpawnPoints" type="Node3D" parent="."] __meta__ = { "_edit_lock_": true } [node name="SpawnPoint1" parent="SpawnPoints" instance=ExtResource( "1" )]