[gd_scene load_steps=10 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Assets/Shaders/Base.tres" type="Material" id=2] [ext_resource path="res://Assets/Maps/DM1/DM1.glb" type="PackedScene" id=3] [sub_resource type="PhysicalSkyMaterial" id=1] [sub_resource type="Sky" id=2] sky_material = SubResource( 1 ) [sub_resource type="Environment" id=3] background_mode = 2 sky = SubResource( 2 ) tonemap_mode = 2 tonemap_white = 2.0 ssao_enabled = true ssao_radius = 8.0 ssao_intensity = 1.0 sdfgi_read_sky_light = true sdfgi_bounce_feedback = 0.9 glow_enabled = true glow_levels/3 = 0.6 glow_levels/4 = 0.47 glow_levels/5 = 0.17 glow_levels/6 = 0.05 glow_normalized = true glow_intensity = 2.0 glow_hdr_threshold = 2.0 glow_hdr_scale = 4.0 glow_hdr_luminance_cap = 5.0 volumetric_fog_density = 0.001 volumetric_fog_gi_inject = 0.1 [sub_resource type="CameraEffects" id=4] [sub_resource type="CapsuleShape3D" id=5] radius = 0.5 height = 1.3 [sub_resource type="CapsuleMesh" id=6] radius = 0.5 mid_height = 1.3 [node name="World" type="Node3D"] script = null [node name="OmniLight3D" type="OmniLight3D" parent="."] transform = Transform( -0.462097, -0.0829879, -0.882938, -0.612372, 0.75, 0.25, 0.641457, 0.656211, -0.397392, 0.124393, 4.30152, -8.12432 ) light_color = Color( 1, 0.509804, 0.290196, 1 ) light_energy = 10.0 shadow_enabled = true omni_range = 25.0 omni_attenuation = 0.90125 script = null [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform( -0.462097, -0.0829877, -0.882938, -0.886591, 0.0663194, 0.457775, 0.0205662, 0.994341, -0.104222, 0, 38, -1 ) shadow_enabled = true shadow_bias = 0.035 shadow_blur = 8.0 directional_shadow_blend_splits = true directional_shadow_depth_range = 1 script = null [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 3 ) camera_effects = SubResource( 4 ) script = null [node name="DM1" parent="." instance=ExtResource( 3 )] [node name="Main " parent="DM1" index="0"] surface_material_override/0 = ExtResource( 2 ) surface_material_override/1 = ExtResource( 2 ) surface_material_override/2 = ExtResource( 2 ) surface_material_override/3 = ExtResource( 2 ) surface_material_override/4 = ExtResource( 2 ) surface_material_override/5 = ExtResource( 2 ) [node name="Player" type="KinematicBody3D" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 ) script = ExtResource( 1 ) [node name="Head" type="Node3D" parent="Player"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) script = null [node name="Camera3D" type="Camera3D" parent="Player/Head"] transform = Transform( 1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0 ) current = true fov = 90.0 script = null [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] shape = SubResource( 5 ) script = null [node name="MeshInstance3D" type="MeshInstance3D" parent="Player"] mesh = SubResource( 6 ) surface_material_override/0 = null script = null [node name="ReflectionProbe" type="ReflectionProbe" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13, 0 ) extents = Vector3( 33, 13, 29 ) box_projection = true enable_shadows = true script = null [editable path="DM1"]