; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="Liblast" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [input] player_forward={ "deadzone": 0.5, "events": [ ] } player_backward={ "deadzone": 0.5, "events": [ ] } player_left={ "deadzone": 0.5, "events": [ ] } player_right={ "deadzone": 0.5, "events": [ ] } player_jump={ "deadzone": 0.5, "events": [ ] } player_crouch={ "deadzone": 0.5, "events": [ ] } player_trigger_primary={ "deadzone": 0.5, "events": [ ] } player_trigger_secondary={ "deadzone": 0.5, "events": [ ] } player_zoom={ "deadzone": 0.5, "events": [ ] } player_jetpack={ "deadzone": 0.5, "events": [ ] } player_weapon_previous={ "deadzone": 0.5, "events": [ ] } player_weapon_next={ "deadzone": 0.5, "events": [ ] } player_weapon_reload={ "deadzone": 0.5, "events": [ ] } player_weapon_swap={ "deadzone": 0.5, "events": [ ] } [rendering] shadows/directional_shadow/soft_shadow_quality=4 shadows/shadows/soft_shadow_quality=4 global_illumination/sdfgi/probe_ray_count=2 global_illumination/sdfgi/frames_to_converge=0 global_illumination/sdfgi/frames_to_update_lights=4 anti_aliasing/quality/msaa=1 anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_debanding=true environment/defaults/default_environment="res://default_env.tres"