extends AnimatableBody3D @export var hit_effect_scene : PackedScene @export var speed : float # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): constant_linear_velocity = Vector3.FORWARD * speed $OmniLight3D/Smoke.emitting = true func _physics_process(delta): #constant_linear_velocity = Vector3(1, 0, 0) move_and_collide(global_transform.basis[0]*Vector3.FORWARD * speed) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass