[gd_scene load_steps=6 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [sub_resource type="BoxShape" id=1] [sub_resource type="CubeMesh" id=2] [sub_resource type="CapsuleShape" id=3] [sub_resource type="CapsuleMesh" id=4] [node name="Game" type="Spatial"] [node name="Level" type="Spatial" parent="."] [node name="RigidBody" type="RigidBody" parent="Level"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.22547, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Level/RigidBody"] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="Level/RigidBody"] mesh = SubResource( 2 ) material/0 = null [node name="CSGCombiner" type="CSGCombiner" parent="Level"] use_collision = true [node name="CSGBox" type="CSGBox" parent="Level/CSGCombiner"] width = 14.0 depth = 14.0 [node name="CSGBox2" type="CSGBox" parent="Level/CSGCombiner"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) operation = 2 width = 12.0 depth = 12.0 [node name="Player" type="KinematicBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.2035, 0 ) script = ExtResource( 1 ) [node name="Camera" type="Camera" parent="Player"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.70316, -0.0651628 ) [node name="CollisionShape" type="CollisionShape" parent="Player"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 ) shape = SubResource( 3 ) [node name="MeshInstance" type="MeshInstance" parent="Player"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 ) mesh = SubResource( 4 ) material/0 = null