[gd_scene load_steps=11 format=2] [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1] [ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2] [ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3] [sub_resource type="Gradient" id=1] offsets = PackedFloat32Array( 0, 0.105072, 0.485507, 1 ) colors = PackedColorArray( 1, 1, 1, 1, 1, 0.935276, 0.740205, 1, 1, 0.841919, 0.421875, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 0 ), 0.0, 14.3675, 0, 0, Vector2( 0.214047, 0.990909 ), -0.869818, -0.869818, 0, 0, Vector2( 1, 0 ), -0.290291, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] lifetime_randomness = 0.01 direction = Vector3( -1, 0, 0 ) spread = 15.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 7.0 initial_velocity_random = 0.5 damping = 4.0 angle = 360.0 angle_random = 1.0 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) anim_offset = 1.0 anim_offset_random = 1.0 attractor_interaction_enabled = false [sub_resource type="StandardMaterial3D" id=6] blend_mode = 1 shading_mode = 0 vertex_color_use_as_albedo = true albedo_texture = ExtResource( 3 ) billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false [sub_resource type="QuadMesh" id=7] material = SubResource( 6 ) size = Vector2( 0.5, 0.5 ) [node name="Weapon" type="Node3D"] script = ExtResource( 2 ) [node name="Handgun" parent="." instance=ExtResource( 1 )] [node name="AnimationPlayer" parent="Handgun" index="4"] blend_times = [ ] [node name="Flash" type="Node3D" parent="."] script = null [node name="Particles" type="GPUParticles3D" parent="Flash"] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.340809, 0.124171, 0 ) emitting = false amount = 12 lifetime = 0.2 one_shot = true explosiveness = 1.0 process_material = SubResource( 5 ) draw_pass_1 = SubResource( 7 ) script = null [editable path="Handgun"]