[gd_scene load_steps=37 format=3 uid="uid://d1yx12uryxl26"] [ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"] [ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="2"] [ext_resource type="Texture2D" uid="uid://djny4vk6xkldu" path="res://Assets/Effects/BloodParticles_albedo.png" id="2_2kvg4"] [ext_resource type="Texture2D" uid="uid://pobhi2vhmdpc" path="res://Assets/Decals/Blood/BloodSplash_normal.png" id="3_7pgtf"] [ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_oh3bk"] [ext_resource type="Texture2D" uid="uid://cb584onhet4nd" path="res://Assets/Decals/BulletHits/BulletHitConcrete_albedo.png" id="4_6wvg3"] [ext_resource type="AudioStream" uid="uid://c847pi2pieg25" path="res://Assets/SFX/Weapons_BulletHitWall_02.wav" id="4_hrtky"] [ext_resource type="Texture2D" uid="uid://bs08bclmrvacp" path="res://Assets/Decals/BulletHits/BulletHitConcrete_normal.png" id="5_fr6k3"] [ext_resource type="Texture2D" uid="uid://ddncj1g0e27m8" path="res://Assets/Decals/BulletHits/BulletHitConcrete_orm.png" id="6_0nm8w"] [sub_resource type="Gradient" id="Gradient_r04ti"] colors = PackedColorArray(1, 0.953311, 0.00532424, 1, 1, 0.411115, 0.0510787, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_83dg4"] gradient = SubResource( "Gradient_r04ti" ) [sub_resource type="Gradient" id="Gradient_v0chn"] interpolation_mode = 2 offsets = PackedFloat32Array(0, 0.3, 1) colors = PackedColorArray(32, 32, 32, 1, 8, 8, 8, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ath7b"] gradient = SubResource( "Gradient_v0chn" ) use_hdr = true [sub_resource type="ParticlesMaterial" id="ParticlesMaterial_0vkfg"] lifetime_randomness = 1.0 direction = Vector3(0, 0, -1) spread = 50.0 initial_velocity_min = 3.0 initial_velocity_max = 8.0 damping_min = 1.25 damping_max = 1.7 angle_min = -180.0 angle_max = 180.0 scale_min = 0.05 scale_max = 0.07 color_ramp = SubResource( "GradientTexture1D_ath7b" ) color_initial_ramp = SubResource( "GradientTexture1D_83dg4" ) anim_offset_max = 4.0 sub_emitter_mode = 1 sub_emitter_frequency = 100.0 sub_emitter_keep_velocity = true collision_enabled = true collision_friction = 0.18 collision_bounce = 0.53 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8hrx8"] blend_mode = 1 shading_mode = 0 vertex_color_use_as_albedo = true albedo_texture = ExtResource( "2" ) texture_filter = 1 disable_receive_shadows = true billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false proximity_fade_distance = 0.1 distance_fade_min_distance = 25.0 distance_fade_max_distance = 50.0 [sub_resource type="QuadMesh" id="QuadMesh_opq4v"] material = SubResource( "StandardMaterial3D_8hrx8" ) [sub_resource type="Gradient" id="Gradient_r8cnd"] colors = PackedColorArray(0.832031, 0.832031, 0.832031, 1, 0.19, 0.19, 0.19, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lvjfu"] gradient = SubResource( "Gradient_r8cnd" ) [sub_resource type="Gradient" id="Gradient_33sxj"] interpolation_mode = 2 offsets = PackedFloat32Array(0, 0.640541, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_b2of3"] gradient = SubResource( "Gradient_33sxj" ) [sub_resource type="ParticlesMaterial" id="ParticlesMaterial_5nrer"] lifetime_randomness = 1.0 direction = Vector3(0, 0, -1) spread = 70.0 initial_velocity_min = 2.0 initial_velocity_max = 9.0 damping_min = 1.25 damping_max = 1.7 angle_min = -180.0 angle_max = 180.0 scale_min = 0.05 scale_max = 0.07 color_ramp = SubResource( "GradientTexture1D_b2of3" ) color_initial_ramp = SubResource( "GradientTexture1D_lvjfu" ) anim_offset_max = 4.0 sub_emitter_keep_velocity = true collision_enabled = true collision_friction = 0.18 collision_bounce = 0.53 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o1rug"] transparency = 1 vertex_color_use_as_albedo = true albedo_texture = ExtResource( "2_2kvg4" ) roughness = 0.48 normal_enabled = true normal_texture = ExtResource( "3_7pgtf" ) texture_filter = 1 disable_receive_shadows = true billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false proximity_fade_distance = 0.1 distance_fade_min_distance = 25.0 distance_fade_max_distance = 50.0 [sub_resource type="QuadMesh" id="QuadMesh_aihhf"] material = SubResource( "StandardMaterial3D_o1rug" ) [sub_resource type="Gradient" id="Gradient_f4fk5"] interpolation_mode = 2 offsets = PackedFloat32Array(0, 0.00810811, 0.0216216, 1) colors = PackedColorArray(0, 0, 0, 1, 0.757812, 0.323246, 0.109859, 1, 0.15625, 0.15625, 0.15625, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_avcby"] gradient = SubResource( "Gradient_f4fk5" ) use_hdr = true [sub_resource type="Curve" id="Curve_xub2l"] _data = [Vector2(0, 0.218182), 0.0, 0.279119, 0, 0, Vector2(0.188295, 0.481818), 1.97776, 1.97776, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] [sub_resource type="CurveTexture" id="CurveTexture_fi5k6"] curve = SubResource( "Curve_xub2l" ) [sub_resource type="ParticlesMaterial" id="ParticlesMaterial_n8w51"] lifetime_randomness = 0.4 direction = Vector3(0, 0, -1) spread = 70.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 2.0 initial_velocity_max = 6.0 angular_velocity_min = -5.0 angular_velocity_max = 5.0 damping_min = 20.0 damping_max = 26.0 angle_min = -180.0 angle_max = 180.0 scale_min = 7.0 scale_max = 8.0 scale_curve = SubResource( "CurveTexture_fi5k6" ) color_ramp = SubResource( "GradientTexture1D_avcby" ) hue_variation_min = -0.01 hue_variation_max = 0.01 anim_offset_max = 4.0 collision_enabled = true collision_friction = 1.0 collision_use_scale = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eernl"] blend_mode = 1 shading_mode = 0 vertex_color_use_as_albedo = true albedo_color = Color(0.419608, 0.419608, 0.419608, 1) albedo_texture = ExtResource( "2" ) disable_receive_shadows = true billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false proximity_fade_enable = true [sub_resource type="QuadMesh" id="QuadMesh_n7yo0"] material = SubResource( "StandardMaterial3D_eernl" ) [sub_resource type="StandardMaterial3D" id="5"] blend_mode = 1 shading_mode = 0 albedo_color = Color(1, 0, 0.00784314, 1) albedo_texture = ExtResource( "2" ) uv1_scale = Vector3(0.5, 0.5, 1) [sub_resource type="QuadMesh" id="6"] material = SubResource( "5" ) size = Vector2(0.25, 0.25) [sub_resource type="Animation" id="7"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("OmniLight3D:light_color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 0.929412, 0, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("OmniLight3D:light_energy") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("OmniLight3D") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "values": [] } [sub_resource type="Animation" id="8"] resource_name = "anim" length = 0.2 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("OmniLight3D:light_color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 0.905882, 0.34902, 1), Color(0.666667, 0.270588, 0, 1), Color(0, 0, 0, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("OmniLight3D:light_energy") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(0.15932, 1), "update": 0, "values": [6.0, 0.0] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("OmniLight3D") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.2), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } [sub_resource type="Animation" id="Animation_itp5v"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Decal:distance_fade_begin") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [20.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Decal:distance_fade_length") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [10.0] } [sub_resource type="Animation" id="Animation_55he2"] resource_name = "Splat" length = 15.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshInstance3D") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Decal:distance_fade_begin") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(5, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [10.0, -10.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Decal:distance_fade_length") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(5, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [10.0, 0.0] } tracks/4/type = "method" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(15), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } [node name="Impact" type="Node3D"] script = ExtResource( "1" ) [node name="Sparks" type="GPUParticles3D" parent="."] layers = 2 emitting = false amount = 12 lifetime = 0.33 one_shot = true explosiveness = 1.0 randomness = 0.5 fixed_fps = 120 local_coords = false trail_length_secs = 0.5 process_material = SubResource( "ParticlesMaterial_0vkfg" ) draw_pass_1 = SubResource( "QuadMesh_opq4v" ) [node name="Dust" type="GPUParticles3D" parent="."] layers = 2 emitting = false amount = 48 one_shot = true explosiveness = 1.0 randomness = 0.5 fixed_fps = 0 local_coords = false trail_length_secs = 0.5 process_material = SubResource( "ParticlesMaterial_5nrer" ) draw_pass_1 = SubResource( "QuadMesh_aihhf" ) [node name="Smoke" type="GPUParticles3D" parent="."] layers = 2 emitting = false amount = 3 lifetime = 2.0 one_shot = true explosiveness = 1.0 fixed_fps = 0 local_coords = false transform_align = 2 trail_length_secs = 0.72 process_material = SubResource( "ParticlesMaterial_n8w51" ) draw_pass_1 = SubResource( "QuadMesh_n7yo0" ) [node name="Timer" type="Timer" parent="."] wait_time = 15.0 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0, 0.00379224, 0) visible = false mesh = SubResource( "6" ) surface_material_override/0 = null [node name="OmniLight3D" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.369677, 0) light_color = Color(1, 0.929412, 0, 1) omni_attenuation = 2.63902 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "anim" anims/RESET = SubResource( "7" ) anims/anim = SubResource( "8" ) [node name="SoundPlayer" parent="." instance=ExtResource( "3_oh3bk" )] SoundClip = "res://Assets/SFX/Weapons_BulletHitWall_01.wav" AutoPlay = true RandomizePitch = 0.1 [node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"] stream = ExtResource( "4_hrtky" ) unit_db = -8.0 unit_size = 2.0 autoplay = true [node name="AnimationPlayer2" type="AnimationPlayer" parent="."] autoplay = "Splat" anims/RESET = SubResource( "Animation_itp5v" ) anims/Splat = SubResource( "Animation_55he2" ) [node name="Decal" type="Decal" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) extents = Vector3(0.1, 0.5, 0.1) texture_albedo = ExtResource( "4_6wvg3" ) texture_normal = ExtResource( "5_fr6k3" ) texture_orm = ExtResource( "6_0nm8w" ) upper_fade = 0.00618518 lower_fade = 0.023084 distance_fade_enabled = true distance_fade_begin = 20.0 distance_fade_length = 10.0 cull_mask = 1 [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [editable path="SoundPlayer"]