[gd_scene load_steps=4 format=3 uid="uid://sq3wql1r3hod"] [ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="1_fpucm"] [ext_resource type="PackedScene" uid="uid://2h6xvopq206h" path="res://Assets/Weapons/Handgun/Handgun.gltf" id="2_0ysys"] [ext_resource type="PackedScene" uid="uid://eerqpr05s6d4" path="res://Assets/Effects/BulletTracer.tscn" id="2_u1c26"] [node name="Weapon" instance=ExtResource( "1_fpucm" )] animation_speed = 2.5 projectile_or_tracer_scene = ExtResource( "2_u1c26" ) weapon_damage = 15 [node name="Handgun" parent="." index="0" instance=ExtResource( "2_0ysys" )] [node name="Static" parent="Handgun/Handgun_Armature/Skeleton3D" index="0"] layers = 4 surface_material_override/0 = null surface_material_override/1 = null [node name="Hand" parent="Handgun/HandArmature/Skeleton3D2" index="0"] layers = 4 surface_material_override/0 = null [editable path="Handgun"] [editable path="SFX/Shoot A"] [editable path="SFX/Shoot B"] [editable path="SFX/Shoot C"]