[gd_resource type="SpatialMaterial" load_steps=6 format=2] [ext_resource path="res://Assets/Maps/Materials/DecorationLight01_albedo.png" type="Texture" id=1] [ext_resource path="res://Assets/Maps/Materials/DecorationLight01_orm.png" type="Texture" id=2] [ext_resource path="res://Assets/Maps/Materials/DecorationLight01_normal.png" type="Texture" id=3] [ext_resource path="res://Assets/Maps/Materials/DecorationLight01_depth.png" type="Texture" id=4] [ext_resource path="res://Assets/Maps/Materials/DecorationLight01_emission.png" type="Texture" id=5] [resource] albedo_texture = ExtResource( 1 ) metallic = 1.0 metallic_texture = ExtResource( 2 ) metallic_texture_channel = 2 roughness_texture = ExtResource( 2 ) roughness_texture_channel = 1 emission_enabled = true emission = Color( 0, 0, 0, 1 ) emission_energy = 4.0 emission_operator = 0 emission_on_uv2 = false emission_texture = ExtResource( 5 ) normal_enabled = true normal_scale = 1.0 normal_texture = ExtResource( 3 ) depth_enabled = true depth_scale = 0.1 depth_deep_parallax = true depth_min_layers = 8 depth_max_layers = 32 depth_flip_tangent = false depth_flip_binormal = false depth_texture = ExtResource( 4 )