[gd_scene load_steps=5 format=2] [ext_resource path="res://Assets/Characters/Player.gd" type="Script" id=1] [sub_resource type="CapsuleMesh" id=1] radius = 0.5 mid_height = 1.3 [sub_resource type="CapsuleShape3D" id=2] radius = 0.5 height = 1.3 [sub_resource type="CylinderShape3D" id=3] radius = 0.25 height = 0.5 [node name="Player" type="KinematicBody3D"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 ) script = ExtResource( 1 ) [node name="Mesh" type="MeshInstance3D" parent="."] mesh = SubResource( 1 ) surface_material_override/0 = null script = null [node name="Head" type="Node3D" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) script = null [node name="Camera" type="Camera3D" parent="Head"] transform = Transform( 1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0 ) current = true fov = 90.0 script = null [node name="Hand" type="Node3D" parent="Head/Camera"] script = null [node name="Body" type="CollisionShape3D" parent="."] shape = SubResource( 2 ) script = null [node name="Feet" type="CollisionShape3D" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0 ) shape = SubResource( 3 ) disabled = true script = null