extends AudioStreamPlayer @onready var go = preload("res://Assets/Announcer/Go.wav") @onready var defeat = preload("res://Assets/Announcer/Defeat.wav") @onready var shame = preload("res://Assets/Announcer/Shame.wav") @onready var victory = preload("res://Assets/Announcer/Victory.wav") @onready var getready = preload("res://Assets/Announcer/GetReady.wav") @onready var victory2 = preload("res://Assets/Announcer/MercilessVictory.wav") @onready var defeat2 = preload("res://Assets/Announcer/EmbarrassingDefeat.wav") # Declare member variables here. Examples: # var a = 2 # var b = "text" func speak(sound): stream = sound play() # Called when the node enters the scene tree for the first time. #func _ready(): # pass # Replace with function body. # # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass