extends KinematicBody const GRAVITY = 9.8 var velocity = Vector3.ZERO var walkDirection = Vector2.ZERO # Declare member variables here. Examples: # var a = 2 # var b = "text" func gravity(): self.velocity.y -= GRAVITY func walk(): walkDirection = Vector2.ZERO if Input.is_action_pressed("MoveForward"): walkDirection.x += 1 if Input.is_action_pressed("MoveBack"): walkDirection.x -= 1 if Input.is_action_pressed("MoveRight"): walkDirection.y += 1 if Input.is_action_pressed("MoveLeft"): walkDirection.y -= 1 print("Player walkDirection: ", walkDirection) func motion(delta): self.move_and_slide(velocity * delta, Vector3.UP) #rpc("move_and_slide", velocity, Vector3.UP) func _physics_process(delta): gravity() walk() motion(delta) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass