extends Control @onready var main = get_tree().get_root().get_node("Main") # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): # if main.local_player == null: # player is dead ATM # print("local_player is null; PID is ", get_tree().multiplayer.get_network_unique_id(),"; respawn queue: ", main.respawn_queue) if main.spawn_queue.has(get_tree().multiplayer.get_network_unique_id()): var countdown = main.spawn_queue[get_tree().multiplayer.get_network_unique_id()] - main.uptime # countdown = round(countdown * 10) / 10 $RespawnCountdown.text = "RESPAWNING IN " + str("%1.2f" % countdown) + " SECONDS..." $RespawnCountdown.visible = true else: $RespawnCountdown.visible = false