extends MeshInstance # Called when the node enters the scene tree for the first time. func _ready(): var texture = $Viewport.get_texture() var material = SpatialMaterial.new() material.params_billboard_mode = SpatialMaterial.BILLBOARD_ENABLED material.flags_transparent = true material.flags_unshaded = true material.albedo_texture = texture set_surface_material(0, material) func set_nickname(name): $Viewport/VBoxContainer/Nametag.text = name sync func set_health(health): $Viewport/VBoxContainer/Health/HealthBar.value=health