[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="EnergyHit.shader" type="Shader" id=1] [ext_resource path="res://EnergyHit_texture_1.png" type="Texture" id=2] [ext_resource path="res://EnergyHit_texture_2.png" type="Texture" id=3] [resource] shader = ExtResource( 1 ) shader_param/texture_1 = ExtResource( 2 ) shader_param/texture_2 = ExtResource( 3 )