extends Label # Declare member variables here. Examples: # var a = 2 # var b = "text" @onready var main = get_tree().root.get_node("Main") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if not get_tree().multiplayer.has_multiplayer_peer(): text = "Offline" elif get_tree().multiplayer.is_server(): text = "Hosting" else: if main.ping_time >= 0: text = "Ping: " + str(round(main.ping_time * 1000)) + " ms" else: text = "Ping unknown" text += "\nFPS: " + str(Engine.get_frames_per_second()) text += "\nLiblast 0.1.1 pre-alpha"