[gd_scene load_steps=15 format=2] [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1] [ext_resource path="res://Classes/Weapon/Weapon.gd" type="Script" id=2] [ext_resource path="res://Classes/Audio/LayeredSoundPlayer.gd" type="Script" id=3] [ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=4] [ext_resource path="res://Assets/Audio/SFX/Weapons-Empty.wav" type="AudioStream" id=5] [ext_resource path="res://Assets/Audio/SFX/Weapons-Handgun-Reload.wav" type="AudioStream" id=6] [ext_resource path="res://Classes/Audio/SoundPlayer.tscn" type="PackedScene" id=7] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.0511628, 0.0883721, 0.302326, 1 ) colors = PoolColorArray( 0, 0, 0, 1, 2, 2, 2, 1, 0.901961, 0.866667, 0.576471, 1, 0.909804, 0.592157, 0.168627, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 0.986364 ), 0.0, -0.872434, 0, 0, Vector2( 0.092437, 0.752585 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.198039 ), -0.85103, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] direction = Vector3( 0, 0, -5 ) spread = 15.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 8.0 initial_velocity_random = 0.75 damping = 100.0 damping_random = 0.5 scale_random = 1.0 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) [sub_resource type="SpatialMaterial" id=6] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_blend_mode = 1 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 4 ) [sub_resource type="QuadMesh" id=7] material = SubResource( 6 ) size = Vector2( 0.3, 0.3 ) [node name="Weapon" type="Spatial"] script = ExtResource( 2 ) [node name="MuzzleFlash" type="Particles" parent="."] transform = Transform( -4.37113e-08, 0, 0.999999, 0, 0.999999, 0, -1, 0, -4.37114e-08, -0.3053, 0.124057, 0 ) cast_shadow = 0 emitting = false amount = 16 lifetime = 0.1 one_shot = true explosiveness = 1.0 visibility_aabb = AABB( -0.176241, -0.185755, -0.556571, 0.352482, 0.37151, 0.655134 ) process_material = SubResource( 5 ) draw_pass_1 = SubResource( 7 ) [node name="Handgun" parent="." instance=ExtResource( 1 )] [node name="Muzzle" parent="Handgun" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.331868, 0.125291, 0 ) [node name="Ejector" parent="Handgun" index="1"] transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, -0.0373496, 0.126382, -0.00737098 ) [node name="Sounds" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.295478, 0.724833, 0.584699 ) [node name="Empty" type="AudioStreamPlayer3D" parent="Sounds"] stream = ExtResource( 5 ) [node name="Reload" type="AudioStreamPlayer3D" parent="Sounds"] stream = ExtResource( 6 ) [node name="Shoot" type="Spatial" parent="Sounds"] script = ExtResource( 3 ) [node name="A" parent="Sounds/Shoot" instance=ExtResource( 7 )] SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_A.wav" RandomizePitch = 0.05 [node name="AudioStreamPlayer3D" parent="Sounds/Shoot/A" index="0"] unit_size = 3.0 emission_angle_enabled = true emission_angle_degrees = 60.0 emission_angle_filter_attenuation_db = -6.0 attenuation_filter_cutoff_hz = 15000.0 attenuation_filter_db = -6.0 [node name="B" parent="Sounds/Shoot" instance=ExtResource( 7 )] SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_B.wav" RandomizePitch = 0.05 [node name="AudioStreamPlayer3D" parent="Sounds/Shoot/B" index="0"] unit_size = 2.0 emission_angle_enabled = true emission_angle_degrees = 60.0 emission_angle_filter_attenuation_db = -6.0 attenuation_filter_cutoff_hz = 15000.0 attenuation_filter_db = -6.0 [node name="C" parent="Sounds/Shoot" instance=ExtResource( 7 )] SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_C.wav" RandomizePitch = 0.05 [node name="AudioStreamPlayer3D" parent="Sounds/Shoot/C" index="0"] emission_angle_enabled = true emission_angle_degrees = 60.0 emission_angle_filter_attenuation_db = -6.0 attenuation_filter_cutoff_hz = 15000.0 attenuation_filter_db = -6.0 [editable path="Handgun"] [editable path="Sounds/Shoot/A"] [editable path="Sounds/Shoot/B"] [editable path="Sounds/Shoot/C"]