[gd_scene load_steps=15 format=3 uid="uid://qc2fug6o4wns"] [ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="1_x28sf"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0dj5f"] albedo_color = Color(0, 0, 0, 1) metallic = 1.0 roughness = 0.0 emission_enabled = true emission = Color(0.054902, 0.207843, 1, 1) emission_energy = 16.0 emission_operator = 1 [sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_vahne"] [sub_resource type="NoiseTexture" id="NoiseTexture_hoc12"] seamless = true noise = SubResource( "OpenSimplexNoise_vahne" ) [sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_x3lq2"] [sub_resource type="NoiseTexture" id="NoiseTexture_qdc4e"] seamless = true as_normal_map = true noise = SubResource( "OpenSimplexNoise_x3lq2" ) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3fpoc"] transparency = 1 blend_mode = 1 albedo_color = Color(0.478431, 0.478431, 0.478431, 1) albedo_texture = SubResource( "NoiseTexture_hoc12" ) metallic = 1.0 roughness = 0.46 normal_enabled = true normal_texture = SubResource( "NoiseTexture_qdc4e" ) uv1_triplanar = true grow = true grow_amount = 0.006 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6sfk3"] next_pass = SubResource( "StandardMaterial3D_3fpoc" ) albedo_color = Color(0.678431, 0.0745098, 0, 1) metallic = 1.0 roughness = 0.0 uv1_triplanar = true [sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_v4ghl"] [sub_resource type="NoiseTexture" id="NoiseTexture_j68te"] seamless = true noise = SubResource( "OpenSimplexNoise_v4ghl" ) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_14dfa"] transparency = 1 cull_mode = 1 albedo_color = Color(0.513726, 1, 0.129412, 0.329412) metallic = 1.0 roughness = 0.36 roughness_texture = SubResource( "NoiseTexture_j68te" ) uv1_triplanar = true grow = true grow_amount = -0.003 [sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_mvpai"] [sub_resource type="NoiseTexture" id="NoiseTexture_4tgn3"] seamless = true as_normal_map = true bump_strength = 20.3 noise = SubResource( "OpenSimplexNoise_mvpai" ) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5e1a"] next_pass = SubResource( "StandardMaterial3D_14dfa" ) cull_mode = 1 albedo_color = Color(0.482353, 0.482353, 0.482353, 1) roughness = 0.3 normal_enabled = true normal_texture = SubResource( "NoiseTexture_4tgn3" ) uv1_triplanar = true [node name="Weapon" instance=ExtResource( "1_x28sf" )] [node name="Static" parent="Handgun/Handgun_Armature/Skeleton3D" index="0"] surface_material_override/0 = SubResource( "StandardMaterial3D_0dj5f" ) surface_material_override/1 = SubResource( "StandardMaterial3D_6sfk3" ) [node name="Hand" parent="Handgun/HandArmature/Skeleton3D2" index="0"] surface_material_override/0 = SubResource( "StandardMaterial3D_f5e1a" ) [editable path="Handgun"] [editable path="SFX/Shoot A"] [editable path="SFX/Shoot B"] [editable path="SFX/Shoot C"]