[gd_scene load_steps=19 format=3 uid="uid://egphnvwk6cg"] [ext_resource type="Script" path="res://Assets/Effects/Gibs.gd" id="1_o0guu"] [ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="2_2ahev"] [ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="2_3tb4k"] [ext_resource type="AudioStream" uid="uid://xv1jp0gql8tc" path="res://Assets/SFX/Player_Death_01.wav" id="3_hmhtq"] [sub_resource type="Gradient" id="Gradient_tjffd"] offsets = PackedFloat32Array(0, 0.874302, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture_07eoi"] gradient = SubResource( "Gradient_tjffd" ) [sub_resource type="ParticlesMaterial" id="ParticlesMaterial_jcugi"] lifetime_randomness = 0.15 emission_shape = 1 emission_sphere_radius = 0.5 spread = 180.0 initial_velocity_min = 1.0 initial_velocity_max = 8.0 angular_velocity_min = -15.0 angular_velocity_max = 15.0 damping_min = 0.1 damping_max = 0.2 angle_min = -180.0 angle_max = 180.0 scale_min = 0.5 scale_max = 3.0 color_ramp = SubResource( "GradientTexture_07eoi" ) sub_emitter_mode = 1 sub_emitter_frequency = 100.0 sub_emitter_keep_velocity = true collision_enabled = true collision_friction = 0.31 collision_bounce = 0.58 collision_use_scale = true [sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_tchuy"] octaves = 2 period = 16.0 [sub_resource type="NoiseTexture" id="NoiseTexture_ixngr"] width = 64 height = 64 as_normal_map = true noise = SubResource( "OpenSimplexNoise_tchuy" ) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nvuyc"] transparency = 1 vertex_color_use_as_albedo = true albedo_color = Color(1, 0.0235294, 0, 1) roughness = 0.14 normal_enabled = true normal_texture = SubResource( "NoiseTexture_ixngr" ) [sub_resource type="SphereMesh" id="SphereMesh_ctp33"] material = SubResource( "StandardMaterial3D_nvuyc" ) radius = 0.1 height = 0.2 radial_segments = 8 rings = 4 [sub_resource type="Gradient" id="Gradient_ftxfe"] offsets = PackedFloat32Array(0, 0.121495, 1) colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ou20n"] gradient = SubResource( "Gradient_ftxfe" ) [sub_resource type="Curve" id="Curve_rpme7"] _data = [Vector2(0, 0.1), 0.0, 0.887726, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] [sub_resource type="CurveTexture" id="CurveTexture_76rnk"] curve = SubResource( "Curve_rpme7" ) [sub_resource type="ParticlesMaterial" id="ParticlesMaterial_6gu8h"] lifetime_randomness = 0.3 emission_shape = 1 emission_sphere_radius = 0.1 spread = 180.0 gravity = Vector3(0, -1, 0) angular_velocity_min = -5.0 angular_velocity_max = 5.0 damping_min = 10.0 damping_max = 14.0 angle_min = -180.0 angle_max = 180.0 scale_min = 4.0 scale_max = 8.0 scale_curve = SubResource( "CurveTexture_76rnk" ) color_ramp = SubResource( "GradientTexture1D_ou20n" ) hue_variation_min = -0.05 anim_offset_max = 4.0 collision_enabled = true collision_friction = 0.93 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u05mr"] blend_mode = 1 shading_mode = 0 vertex_color_use_as_albedo = true albedo_color = Color(0.129412, 0, 0, 1) albedo_texture = ExtResource( "2_2ahev" ) billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false proximity_fade_enable = true [sub_resource type="QuadMesh" id="QuadMesh_ho3xr"] material = SubResource( "StandardMaterial3D_u05mr" ) [node name="GibbsEffect" type="Node3D"] script = ExtResource( "1_o0guu" ) [node name="Gibs" type="GPUParticles3D" parent="."] layers = 2 emitting = false amount = 32 sub_emitter = NodePath("../Blood") lifetime = 5.0 one_shot = true explosiveness = 1.0 fixed_fps = 0 collision_base_size = 0.1 visibility_aabb = AABB(-4, -3.55666, -4, 8, 4.42876, 8) process_material = SubResource( "ParticlesMaterial_jcugi" ) draw_pass_1 = SubResource( "SphereMesh_ctp33" ) [node name="Blood" type="GPUParticles3D" parent="."] layers = 2 amount = 16 lifetime = 8.0 explosiveness = 1.0 randomness = 0.22 fixed_fps = 0 process_material = SubResource( "ParticlesMaterial_6gu8h" ) draw_pass_1 = SubResource( "QuadMesh_ho3xr" ) [node name="Timer" type="Timer" parent="."] wait_time = 10.0 one_shot = true autostart = true [node name="SoundPlayer" parent="." instance=ExtResource( "2_3tb4k" )] SoundClip = "res://Assets/SFX/Player_Death_01.wav" AutoPlay = true [node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"] stream = ExtResource( "3_hmhtq" ) [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [editable path="SoundPlayer"]