[gd_scene load_steps=23 format=2] [ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1] [ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2] [ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3] [ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=4] [sub_resource type="Animation" id=1] resource_name = "Effect" length = 5.0 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("ParticlesDust:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("ParticlesSparks:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/2/type = "value" tracks/2/path = NodePath("ParticlesSmoke:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 1 ), 0.0, -0.386777, 0, 0, Vector2( 0.987179, 0 ), -0.127956, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=3] curve = SubResource( 2 ) [sub_resource type="ParticlesMaterial" id=4] lifetime_randomness = 0.65 spread = 180.0 initial_velocity = 10.0 initial_velocity_random = 1.0 damping = 7.82 damping_random = 0.92 scale_random = 0.5 scale_curve = SubResource( 3 ) [sub_resource type="SpatialMaterial" id=5] flags_transparent = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_color = Color( 0.839216, 0, 0, 1 ) albedo_texture = ExtResource( 1 ) [sub_resource type="QuadMesh" id=6] material = SubResource( 5 ) size = Vector2( 0.1, 0.1 ) [sub_resource type="Gradient" id=7] offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 ) colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0.963584, 0.38076, 0.069996, 1, 0.439216, 0, 0, 0.176471, 0, 0, 0, 0 ) [sub_resource type="GradientTexture" id=8] gradient = SubResource( 7 ) [sub_resource type="ParticlesMaterial" id=9] lifetime_randomness = 0.34 spread = 180.0 initial_velocity = 10.0 initial_velocity_random = 1.0 damping = 7.82 damping_random = 0.92 scale = 0.5 scale_random = 0.5 scale_curve = SubResource( 3 ) color_ramp = SubResource( 8 ) hue_variation = 0.01 hue_variation_random = 1.0 [sub_resource type="SpatialMaterial" id=10] flags_transparent = true flags_unshaded = true flags_do_not_receive_shadows = true vertex_color_use_as_albedo = true vertex_color_is_srgb = true params_billboard_mode = 3 params_use_alpha_scissor = true params_alpha_scissor_threshold = 0.4 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_color = Color( 0.756863, 0, 0, 1 ) albedo_texture = ExtResource( 2 ) [sub_resource type="QuadMesh" id=11] material = SubResource( 10 ) size = Vector2( 0.1, 0.1 ) [sub_resource type="Gradient" id=12] offsets = PoolRealArray( 0, 0.0692042, 0.474048, 1 ) colors = PoolColorArray( 0.756863, 0.756863, 0.756863, 0.329412, 0.598546, 0.598546, 0.598546, 0.512111, 0.504174, 0.504174, 0.504174, 0.223016, 0.431373, 0.431373, 0.431373, 0 ) [sub_resource type="GradientTexture" id=13] gradient = SubResource( 12 ) [sub_resource type="Curve" id=14] _data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=15] curve = SubResource( 14 ) [sub_resource type="ParticlesMaterial" id=16] spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 5.0 initial_velocity_random = 0.2 angular_velocity = 395.12 angular_velocity_random = 1.0 damping = 9.0 damping_random = 0.83 scale = 4.0 scale_random = 0.5 scale_curve = SubResource( 15 ) color_ramp = SubResource( 13 ) hue_variation = 0.01 hue_variation_random = 1.0 [sub_resource type="SpatialMaterial" id=17] flags_transparent = true vertex_color_use_as_albedo = true vertex_color_is_srgb = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_color = Color( 0.396078, 0, 0, 1 ) albedo_texture = ExtResource( 2 ) [sub_resource type="QuadMesh" id=18] material = SubResource( 17 ) [node name="BulletHit" type="Spatial"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Effect" anims/Effect = SubResource( 1 ) [node name="ParticlesDust" type="Particles" parent="."] emitting = false amount = 128 lifetime = 2.0 one_shot = true explosiveness = 1.0 process_material = SubResource( 4 ) draw_pass_1 = SubResource( 6 ) [node name="ParticlesSparks" type="Particles" parent="."] emitting = false amount = 64 lifetime = 3.0 one_shot = true explosiveness = 1.0 process_material = SubResource( 9 ) draw_pass_1 = SubResource( 11 ) [node name="ParticlesSmoke" type="Particles" parent="."] emitting = false lifetime = 4.0 one_shot = true explosiveness = 1.0 process_material = SubResource( 16 ) draw_pass_1 = SubResource( 18 ) [node name="FreeTimer" type="Timer" parent="."] wait_time = 15.0 one_shot = true autostart = true script = ExtResource( 3 ) __meta__ = { "_editor_description_": "Time to delete this scene." } [node name="SoundPlayer" parent="." instance=ExtResource( 4 )] SoundClip = "res://Assets/SFX/Weapons-BulletHitPlayer-01.wav" AutoPlay = true [connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]