extends "res://Assets/UI/Menu.gd" func on_fullscreen_toggled(button_pressed): if GUI: GUI.set_fullscreen(button_pressed) $Fullscreen.save_data() func on_lighting_toggled(button_pressed): if GUI: GUI.set_lighting(button_pressed) $Lighting.save_data() func on_ambient_occlusion_toggled(button_pressed): if GUI: GUI.set_ambient_occlusion(button_pressed) $AmbientOcclusion.save_data() func on_shadows_toggled(button_pressed): if GUI: GUI.set_shadows(button_pressed) $Shadows.save_data() func on_global_illumination_toggled(button_pressed): if GUI: GUI.set_global_illumination(button_pressed) $GlobalIllumination.save_data() func on_screen_space_reflections_toggled(button_pressed): if GUI: GUI.set_screen_space_reflections(button_pressed) $ScreenSpaceReflections.save_data() func on_reflection_probes_toggled(button_pressed): if GUI: GUI.set_reflection_probes(button_pressed) $ReflectionProbes.save_data() func on_glow_toggled(button_pressed): if GUI: GUI.set_glow(button_pressed) $Glow.save_data() func on_MSAA_toggled(button_pressed): if GUI: GUI.set_MSAA(button_pressed) $MSAA.save_data() func on_FXAA_toggled(button_pressed): if GUI: GUI.set_FXAA(button_pressed) $FXAA.save_data() func on_debanding_toggled(button_pressed): if GUI: GUI.set_debanding(button_pressed) $Debanding.save_data() func on_decals_static_toggled(button_pressed): if GUI: GUI.set_decals_static(button_pressed) $DecalsStatic.save_data() func on_decals_decals_toggled(button_pressed): if GUI: GUI.set_decals_decals(button_pressed) $DecalsDecals.save_data() func on_dynamic_lights_toggled(button_pressed): if GUI: GUI.set_dynamic_lights(button_pressed) $DynamicLights.save_data()