This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
..
Announcer Implemented welcome message 2021-12-06 22:13:36 +01:00
Audio Implemented player land sound 2021-12-18 17:05:48 +01:00
Characters Fixed players dying multiple times 2022-01-01 18:14:12 +01:00
Decals Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
DecalsStatic Basic Map template 2021-12-06 22:36:19 +01:00
Effects Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Upgraded the score table, players now report their ping and packet loss 2022-01-02 18:11:38 +01:00
MapComponents Added helper shape to Spawnpoint scene, deleted when the game starts 2021-12-31 22:54:53 +01:00
Maps Fixed light color in DM1 2022-01-01 19:12:31 +01:00
Materials Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
UI Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog. 2022-01-02 18:17:19 +01:00
Weapons Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00