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BloodSpray.shader
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
BloodSpray.tres
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
BulletTracer.gd
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Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
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2021-09-26 01:12:12 +02:00 |
BulletTracer.gltf
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Implemented bullet tracers
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2021-09-25 18:14:17 +02:00 |
BulletTracer.gltf.import
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Implemented bullet tracers
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2021-09-25 18:14:17 +02:00 |
BulletTracer.tscn
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Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
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2021-09-26 01:12:12 +02:00 |
Busy.png
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Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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2021-09-26 00:46:34 +02:00 |
Busy.png.import
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Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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2021-09-26 00:46:34 +02:00 |
EnergyHit.shader
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit.tres
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_1.png
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_1.png.import
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_2.png
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_2.png.import
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
Flame.png
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Rolled back some changes to make the game run on bundled version of Godot engine.
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2021-07-04 21:50:13 +02:00 |
Flame.png.import
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Added .import files
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2021-09-08 22:11:43 +02:00 |
Gibs.gd
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Finished basic gibs implementation.
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2021-09-08 23:28:54 +02:00 |
Gibs.tscn
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Fixed blood decals applying to VFX elements
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2021-09-25 18:27:38 +02:00 |
Impact.gd
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Removed bad shader parameter change in Impact.gd
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2021-09-20 00:24:21 +02:00 |
ImpactBlood.gdshader
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
ImpactBlood.tscn
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Fixed blood decals applying to VFX elements
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2021-09-25 18:27:38 +02:00 |
ImpactSparks.tscn
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Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
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2021-09-24 23:03:45 +02:00 |
Logo.png
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A Liblast Logo decal.
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2021-09-21 12:44:58 +02:00 |
Logo.png.import
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A Liblast Logo decal.
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2021-09-21 12:44:58 +02:00 |
MuzzleFlash.tscn
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Started workin on DM loop, removed garbage from muzzle flash.
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2021-09-11 21:31:38 +02:00 |
Typing.png
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Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
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2021-09-26 02:18:51 +02:00 |
Typing.png.import
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Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
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2021-09-26 02:18:51 +02:00 |