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liblast/Game/Assets/Weapons/Handgun/Handgun.tscn

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[gd_scene load_steps=4 format=3 uid="uid://sq3wql1r3hod"]
[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="1_fpucm"]
[ext_resource type="PackedScene" uid="uid://2h6xvopq206h" path="res://Assets/Weapons/Handgun/Handgun.gltf" id="2_0ysys"]
[ext_resource type="PackedScene" uid="uid://eerqpr05s6d4" path="res://Assets/Effects/BulletTracer.tscn" id="2_u1c26"]
[node name="Weapon" instance=ExtResource( "1_fpucm" )]
animation_speed = 2.5
projectile_or_tracer_scene = ExtResource( "2_u1c26" )
weapon_damage = 15
[node name="Handgun" parent="." index="0" instance=ExtResource( "2_0ysys" )]
[node name="Static" parent="Handgun/Handgun_Armature/Skeleton3D" index="0"]
layers = 4
surface_material_override/0 = null
surface_material_override/1 = null
[node name="Hand" parent="Handgun/HandArmature/Skeleton3D2" index="0"]
layers = 4
surface_material_override/0 = null
[editable path="Handgun"]
[editable path="SFX/Shoot A"]
[editable path="SFX/Shoot B"]
[editable path="SFX/Shoot C"]