forked from unfa/liblast
Body hit particle effect.
parent
53b32892e2
commit
9d28597f29
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
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[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
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[ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3]
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[sub_resource type="Animation" id=1]
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resource_name = "Effect"
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length = 5.0
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("ParticlesDust:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ParticlesSparks:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("ParticlesSmoke:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 1 ), 0.0, -0.386777, 0, 0, Vector2( 0.987179, 0 ), -0.127956, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=3]
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curve = SubResource( 2 )
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[sub_resource type="ParticlesMaterial" id=4]
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lifetime_randomness = 0.65
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spread = 180.0
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initial_velocity = 10.0
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initial_velocity_random = 1.0
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damping = 7.82
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damping_random = 0.92
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scale_random = 0.5
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scale_curve = SubResource( 3 )
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[sub_resource type="SpatialMaterial" id=5]
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flags_transparent = true
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 0.839216, 0, 0, 1 )
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albedo_texture = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=6]
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material = SubResource( 5 )
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size = Vector2( 0.1, 0.1 )
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[sub_resource type="Gradient" id=7]
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offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 )
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colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0.963584, 0.38076, 0.069996, 1, 0.439216, 0, 0, 0.176471, 0, 0, 0, 0 )
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[sub_resource type="GradientTexture" id=8]
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gradient = SubResource( 7 )
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[sub_resource type="ParticlesMaterial" id=9]
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lifetime_randomness = 0.34
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spread = 180.0
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initial_velocity = 10.0
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initial_velocity_random = 1.0
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damping = 7.82
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damping_random = 0.92
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scale = 0.5
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scale_random = 0.5
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scale_curve = SubResource( 3 )
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color_ramp = SubResource( 8 )
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hue_variation = 0.01
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hue_variation_random = 1.0
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[sub_resource type="SpatialMaterial" id=10]
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flags_transparent = true
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flags_unshaded = true
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flags_do_not_receive_shadows = true
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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params_billboard_mode = 3
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params_use_alpha_scissor = true
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params_alpha_scissor_threshold = 0.4
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 0.756863, 0, 0, 1 )
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albedo_texture = ExtResource( 2 )
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[sub_resource type="QuadMesh" id=11]
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material = SubResource( 10 )
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size = Vector2( 0.1, 0.1 )
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[sub_resource type="Gradient" id=12]
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offsets = PoolRealArray( 0, 0.0692042, 0.474048, 1 )
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colors = PoolColorArray( 0.756863, 0.756863, 0.756863, 0.329412, 0.598546, 0.598546, 0.598546, 0.512111, 0.504174, 0.504174, 0.504174, 0.223016, 0.431373, 0.431373, 0.431373, 0 )
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[sub_resource type="GradientTexture" id=13]
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gradient = SubResource( 12 )
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[sub_resource type="Curve" id=14]
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_data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=15]
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curve = SubResource( 14 )
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[sub_resource type="ParticlesMaterial" id=16]
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 5.0
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initial_velocity_random = 0.2
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angular_velocity = 395.12
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angular_velocity_random = 1.0
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damping = 9.0
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damping_random = 0.83
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scale = 4.0
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scale_random = 0.5
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scale_curve = SubResource( 15 )
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color_ramp = SubResource( 13 )
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hue_variation = 0.01
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hue_variation_random = 1.0
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[sub_resource type="SpatialMaterial" id=17]
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flags_transparent = true
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 0.396078, 0, 0, 1 )
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albedo_texture = ExtResource( 2 )
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[sub_resource type="QuadMesh" id=18]
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material = SubResource( 17 )
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[node name="BulletHit" type="Spatial"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Effect"
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anims/Effect = SubResource( 1 )
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[node name="ParticlesDust" type="Particles" parent="."]
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emitting = false
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amount = 128
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource( 4 )
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draw_pass_1 = SubResource( 6 )
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[node name="ParticlesSparks" type="Particles" parent="."]
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emitting = false
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amount = 64
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lifetime = 3.0
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource( 9 )
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draw_pass_1 = SubResource( 11 )
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[node name="ParticlesSmoke" type="Particles" parent="."]
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emitting = false
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lifetime = 4.0
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource( 16 )
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draw_pass_1 = SubResource( 18 )
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[node name="FreeTimer" type="Timer" parent="."]
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wait_time = 15.0
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one_shot = true
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autostart = true
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script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "Time to delete this scene."
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}
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[connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]
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