Commit Graph

270 Commits (main)

Author SHA1 Message Date
unfa c50ae045ec Updated Chat BB code to new Godot version 2021-09-19 22:30:58 +02:00
unfa 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet 2021-09-19 20:51:47 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage 2021-09-17 01:32:00 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
unfa abe2ce6e9b Updated jetpack sound. 2021-09-12 13:36:11 +02:00
unfa 069fdae20d Disabled awaits in SoundPlayer 2021-09-12 13:34:54 +02:00
unfa f8ed29f849 Removed prints 2021-09-12 13:17:32 +02:00
unfa 9c2510e530 Lowered jetpack volume 2021-09-12 13:14:51 +02:00
unfa 17688fef27 Tweaks to shell casing sounds. 2021-09-12 04:46:48 +02:00
unfa 3b4388b75e Jetpack sound. 2021-09-12 04:44:02 +02:00
unfa 3520bfbe66 Added shell casings sound. 2021-09-12 04:28:38 +02:00
unfa 7e1bbaae63 Diversified shell casing sounds wuith a bit of variation. 2021-09-12 04:14:05 +02:00
unfa fc1f340d93 Added check to prevent players from shooting when zoomed in. 2021-09-12 04:05:32 +02:00
unfa 50075775cf Added menu logo. 2021-09-12 04:01:38 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa d1b8b5eb6b Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
unfa 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
unfa a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
unfa 6771149203 Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
unfa e21c91b8c4 Implemented basic menu sounds. 2021-09-12 01:17:53 +02:00
unfa f8fa335207 Fixed scoretab 2021-09-11 23:15:06 +02:00
unfa 5797bf44fa Moving camera management to Player 2021-09-11 23:07:01 +02:00
unfa a09675320a Moving camera management to Player 2021-09-11 23:00:53 +02:00
Jan Heemstra d55c1e11fd Fixed error on kill 2021-09-11 22:46:44 +02:00
Jan Heemstra 6adcedafc1 Merge 2021-09-11 22:45:17 +02:00
unfa fefc483cbe Score table improvements 2021-09-11 22:40:49 +02:00
Jan Heemstra 53d50c77ae Re-added chat alert on player rename 2021-09-11 22:39:19 +02:00
unfa 9626e509f9 Fixed a silly scoretab bug 2021-09-11 22:31:31 +02:00
unfa 7be3893dd5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 22:25:18 +02:00
unfa 9bb149e1e4 Implemented a score table (accessible via TAB) 2021-09-11 22:25:08 +02:00
Jan Heemstra 8b3924c237 Fix player colors 2021-09-11 22:23:41 +02:00
Jan Heemstra 2c98b4b6be Fixed player info sync 2021-09-11 21:39:49 +02:00
unfa 413b0f7a11 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 21:32:05 +02:00
unfa 3864e0a9fa Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00
Jan Heemstra 1294136800 Fixed player data synchronisation 2021-09-11 21:30:10 +02:00
Jan Heemstra aa29738472 Applied MenuSlider scene to mouse sensitivity slider 2021-09-11 20:21:06 +02:00
Jan Heemstra 75c6657730 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 16:39:14 +02:00
Jan Heemstra e4b4678235 Merge 2021-09-11 16:39:11 +02:00
unfa fdeda8ade6 Minor cleanup. 2021-09-11 16:38:40 +02:00
Jan Heemstra 90c9d6cbb4 Added slider menudata object 2021-09-11 16:36:43 +02:00
unfa 6fdbcf69e7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 16:35:51 +02:00
unfa bef8e92398 Implemented score, rank and lead/gap HUD display 2021-09-11 16:35:37 +02:00
Jan Heemstra b2a41d2abf Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 15:52:15 +02:00
Jan Heemstra bf7df73759 Implemented mouse sensitivity setting 2021-09-11 15:52:09 +02:00
unfa b59c8ed790 Added respawn countdown display and commited some updated scene formats 2021-09-11 15:49:59 +02:00
unfa c5ab13fd17 Replaced is null with == null 2021-09-11 15:32:31 +02:00
Jan Heemstra 6f45d87139 Fix error when loading settings 2021-09-11 15:28:23 +02:00
unfa 59112d3ad3 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 15:23:12 +02:00
unfa a580e2ef7c Respawn delay 5 seconds 2021-09-11 15:23:02 +02:00
Jan Heemstra 01ddf2b25b User settings are now saved 2021-09-11 15:22:08 +02:00
Jan Heemstra 4059c47c31 Fixed crash when opening any menu 2021-09-11 14:38:45 +02:00
unfa 55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
unfa cb45568ffc Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format. 2021-09-10 02:04:27 +02:00
unfa f49d972c34 Improved jetpack implementation. 2021-09-08 23:54:04 +02:00
unfa 4f9e5f294f Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
unfa 68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
Jan Heemstra 3482554c6a Fixed error on game startup 2021-09-08 22:28:43 +02:00
Jan Heemstra 448518ed2b Added .import files 2021-09-08 22:11:43 +02:00
unfa 4db863aee6 Disabled SDFGI in Map 2021-09-08 22:05:24 +02:00
unfa 2d42cfe763 Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects 2021-09-08 22:00:32 +02:00
unfa 2e4615cd1f Added simple movement prediction, smoothing out player movement. 2021-09-08 21:36:43 +02:00
unfa e654f7e692 Set simple physics layers, disabled shell casing collision with players 2021-09-07 23:36:02 +02:00
unfa 54e9d9cf44 Implemented simple jetpack 2021-09-07 23:23:48 +02:00
unfa 6fb574b31a Residual player transform fix 2021-09-05 01:03:30 +02:00
unfa 51ba264ee4 Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
unfa cbf16c9968 Fixed networking signals and weapon.gd rpc settings 2021-09-04 23:58:47 +02:00
unfa cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
unfa 1a2bf9f11a Fixed player data being messed up with respawns. 2021-08-29 22:47:40 +02:00
unfa 9664960cd8 Attempted implementation of player colors on world models. Not working. 2021-08-29 21:41:20 +02:00
unfa bd2de8adb8 Implemented death and respawning (no delay) 2021-08-29 20:32:46 +02:00
unfa f36e358ab8 Damage is now properly propagated to all peers. 2021-08-29 14:03:19 +02:00
unfa 740bd67fea Fixed multiplied shooting 2021-08-25 12:03:35 +02:00
unfa c5286fa173 Added light to wall impact and fixed error on shooting nothing. 2021-08-24 20:56:29 +02:00
unfa 5eb84c3890 Added .godot temporary folder to .gitignore 2021-08-24 20:10:09 +02:00
unfa c3226364f3 Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
unfa b0805f1426 Implemented network system messages in the chat. 2021-08-23 00:33:54 +02:00
unfa df861143a4 Finished basic server-side player list implementation. 2021-08-22 23:33:33 +02:00
unfa 49f4e7c70f Added debug display to help figure out syncing player_info between peers 2021-08-22 01:20:07 +02:00
Jan Heemstra 26fa4ac0eb Fix reflection bug 2021-08-21 15:22:15 +02:00
Jan Heemstra 9b81c2a0cf Disabled screen space reflections 2021-08-21 15:19:45 +02:00
unfa 53e7f60e1a Reworking player_info and syncing the player list. 2021-08-21 15:03:51 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa a562929421 Fixed chat message editor not sending 2021-07-16 03:42:22 +02:00
unfa 004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
unfa 77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa f088c711f9 Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
unfa 4639b781a2 Fixed player controller with deg2rad() since rotations_degrees was removed 2021-07-04 00:42:42 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
unfa 7564a2c32d Temporarily disabled focus in PlayerInfo 2021-06-22 13:44:28 +02:00
unfa 6a7cd37613 Flame texture and typing icon 2021-06-21 13:51:42 +02:00
unfa 9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) 2021-06-19 03:40:10 +02:00
unfa e8b9acb761 Chat now uses player names; random player names for testing 2021-06-19 00:31:22 +02:00
unfa dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
unfa 5b264706ce Testing good vs bad texture in Muzzle Flash 2021-06-18 13:05:23 +02:00
unfa 6a280cc0ba Tweaking muzzle flash 2021-06-18 02:49:59 +02:00
unfa 7de4dfb580 Remote weapon firing 2021-06-18 02:36:20 +02:00