unfa
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b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
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2021-09-26 01:12:12 +02:00 |
unfa
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5ceaccead1
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Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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2021-09-26 00:46:34 +02:00 |
unfa
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e67ab9131c
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Implemented weapon spread (and corrected nerror with jetpack threshold)
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2021-09-25 20:51:20 +02:00 |
unfa
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e1c7be07f9
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Added player spawn VFX
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2021-09-25 19:24:29 +02:00 |
unfa
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dd47c8d965
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Added Player Spawn sound effect
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2021-09-25 19:03:38 +02:00 |
unfa
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010c11cc5c
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Implemented player jump sound
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2021-09-25 18:34:02 +02:00 |
unfa
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5bc7c67b8f
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Implemented announcer lines: victory, defeat, payback
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2021-09-25 17:36:15 +02:00 |
unfa
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37857563e4
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Add flicker to jetpack light
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2021-09-25 00:29:54 +02:00 |
unfa
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35086b6373
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Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
unfa
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377d74286b
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Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
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2021-09-22 01:51:21 +02:00 |
unfa
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500473e517
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Added a Jetpack Light
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2021-09-21 23:07:31 +02:00 |
unfa
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36343d2d92
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Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
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2021-09-19 20:51:47 +02:00 |
unfa
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70f24ce4e7
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Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
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2021-09-17 01:32:00 +02:00 |
unfa
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3b4388b75e
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Jetpack sound.
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2021-09-12 04:44:02 +02:00 |
unfa
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fc1f340d93
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Added check to prevent players from shooting when zoomed in.
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2021-09-12 04:05:32 +02:00 |
unfa
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a09675320a
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Moving camera management to Player
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2021-09-11 23:00:53 +02:00 |
Jan Heemstra
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8b3924c237
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Fix player colors
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2021-09-11 22:23:41 +02:00 |
Jan Heemstra
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b2a41d2abf
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-09-11 15:52:15 +02:00 |
Jan Heemstra
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bf7df73759
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Implemented mouse sensitivity setting
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2021-09-11 15:52:09 +02:00 |
unfa
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b59c8ed790
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Added respawn countdown display and commited some updated scene formats
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2021-09-11 15:49:59 +02:00 |
unfa
|
a580e2ef7c
|
Respawn delay 5 seconds
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2021-09-11 15:23:02 +02:00 |
unfa
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55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
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2021-09-11 14:35:07 +02:00 |
unfa
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cb45568ffc
|
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
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2021-09-10 02:04:27 +02:00 |
unfa
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f49d972c34
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Improved jetpack implementation.
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2021-09-08 23:54:04 +02:00 |
unfa
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68f50d1493
|
Renamed particle effects, added Gibs
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2021-09-08 23:25:52 +02:00 |
unfa
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2e4615cd1f
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Added simple movement prediction, smoothing out player movement.
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2021-09-08 21:36:43 +02:00 |
unfa
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54e9d9cf44
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Implemented simple jetpack
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2021-09-07 23:23:48 +02:00 |
unfa
|
cab608df5c
|
Started update to new netwroking code.
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2021-09-04 22:37:13 +02:00 |
unfa
|
1a2bf9f11a
|
Fixed player data being messed up with respawns.
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2021-08-29 22:47:40 +02:00 |
unfa
|
9664960cd8
|
Attempted implementation of player colors on world models. Not working.
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2021-08-29 21:41:20 +02:00 |
unfa
|
bd2de8adb8
|
Implemented death and respawning (no delay)
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2021-08-29 20:32:46 +02:00 |
unfa
|
740bd67fea
|
Fixed multiplied shooting
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2021-08-25 12:03:35 +02:00 |
unfa
|
c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
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2021-08-23 01:57:47 +02:00 |
unfa
|
53e7f60e1a
|
Reworking player_info and syncing the player list.
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2021-08-21 15:03:51 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
unfa
|
004247e8bf
|
Fixed failing HUD referencing in Player.gd
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2021-07-16 02:52:18 +02:00 |
unfa
|
77c8cdbf2c
|
Updated project settings and Map Environment Effects
|
2021-07-16 02:15:14 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
|
4639b781a2
|
Fixed player controller with deg2rad() since rotations_degrees was removed
|
2021-07-04 00:42:42 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
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2021-07-01 13:53:05 +02:00 |
unfa
|
7564a2c32d
|
Temporarily disabled focus in PlayerInfo
|
2021-06-22 13:44:28 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
e8b9acb761
|
Chat now uses player names; random player names for testing
|
2021-06-19 00:31:22 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
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2021-06-18 02:36:20 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
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2021-06-18 01:43:10 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
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2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
3401343dc4
|
Player spawning
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2021-06-09 19:41:52 +02:00 |
unfa
|
709b696188
|
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
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2021-06-07 19:11:42 +02:00 |