Commit Graph

  • d17a9f854c Fix issue with files not being pushed using LFS Jan Heemstra 2021-11-30 23:03:21 +0100
  • 831c151cb3 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-11-30 23:02:08 +0100
  • 773dd3831f Added Team Meeting #6 notes unfa 2021-11-29 11:15:19 +0100
  • a54a8121df Niko Promo Pablo_Pozo 2021-11-28 23:15:12 +0100
  • 60aa16fcad Niko Promo Pablo_Pozo 2021-11-28 23:14:28 +0100
  • 8b3a299664 Added missing .import files. unfa 2021-11-28 20:02:31 +0100
  • ba61405ca3 Replaced ping implementaion with built-in. Improved connection status disaply. unfa 2021-11-28 19:16:46 +0100
  • 06e3939688 Disabled readability screen texture to workaround a rendereer bug unfa 2021-11-28 18:37:49 +0100
  • 0219bbd26c Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. unfa 2021-11-28 17:38:14 +0100
  • e0cc255bdc Fixed fly-by sounds math Jan Heemstra 2021-11-22 00:17:00 +0100
  • 817d1a0ddf Added fly-by sounds Jan Heemstra 2021-11-21 23:57:52 +0100
  • 3b0d4e8745 Started working on implementing bullet flyby sounds spawning unfa 2021-11-21 23:53:04 +0100
  • 1566707420 Updated Main and Crosshair unfa 2021-11-21 23:41:19 +0100
  • a178ba8b9a Added a screenshot function. unfa 2021-11-21 23:34:41 +0100
  • a32d3edfff Cleanup in the damage HUD overlay unfa 2021-11-21 23:31:51 +0100
  • a2f0c359c1 Added the Promo folder with the first batch of concept art for the characters. ardem 2021-11-21 12:15:14 -0300
  • 348aa5664a Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel. unfa 2021-11-21 12:34:34 +0100
  • 2324a477c5 Created a set of logo versions for different use-cases. unfa 2021-11-21 12:03:52 +0100
  • 05ab835ebc Merge smartfridge-model-alpha.blend unfa 2021-11-17 15:01:42 +0100
  • 21c514fed0 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-11-17 15:01:00 +0100
  • 9bfb3db68d Created a scorch mark asset base (needs to have roughness and normals too, but will do for now) unfa 2021-11-17 13:40:43 +0100
  • cf625ce801 Added the new 3D model for the smartfridge character. ardem 2021-11-17 07:39:24 -0300
  • c4c2f0f17c Merge branch 'main' of https://git.gieszer.link/unfa/liblast Jan Heemstra 2021-11-16 21:03:09 +0100
  • b2da2d78f2 Upgraded godot version to latest nightly build Jan Heemstra 2021-11-16 20:58:51 +0100
  • 9bc97e3eef Update 'README.md' unfa 2021-11-16 19:38:47 +0100
  • 2eca36a8bc Nikola Tesla Pablo_Pozo 2021-11-11 18:27:52 +0100
  • e52657c0f4 Added myself to authors.md gilgamesh 2021-11-06 08:31:49 +0100
  • 7e3ea67e32 Added myself to authors.md Jan Heemstra 2021-11-05 20:31:17 +0100
  • 0dfcdfc940 I added myself to the Team Members list (JM aRdem) ardem 2021-11-05 11:22:59 -0300
  • 7b706a7614 Bulleted list unfa 2021-11-04 20:13:15 +0100
  • af8b775e94 update 'AUTHORS.md' Pablo_Pozo 2021-11-04 19:41:27 +0100
  • c63e398cd5 Update 'AUTHORS.md' unfa 2021-11-04 02:50:42 +0100
  • 3a32def1ea Created AUTHORS.md unfa 2021-11-04 02:50:24 +0100
  • b164e0b6f5 Changed licensing to AGPL + CC-BY-SA unfa 2021-11-04 02:44:04 +0100
  • b2cddd6fe8 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-10-28 21:35:42 +0200
  • b917c2f6f5 Marked "Kernel Panic" line in Announcer Ardour session. unfa 2021-10-28 21:35:24 +0200
  • 217917706a Added instructions for using bundled Godot binaries. 0.1.1-pre-alpha unfa 2021-10-25 17:47:19 +0200
  • 45c4ca9151 Added the Excalidraw project for designign the damage system unfa 2021-10-25 17:15:04 +0200
  • 7e18855420 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-10-25 17:11:04 +0200
  • fe0d10c5bb Added notes from 4th team meeting. unfa 2021-10-25 17:03:50 +0200
  • 78e1d9b20d Update 'README.md' unfa 2021-10-25 16:55:24 +0200
  • 456d961c3a Update 'CONTRIBUTING.md' unfa 2021-10-25 16:55:05 +0200
  • 2f42e2f5d3 Merge pull request 'WIP main' (#104) from gilgamesh/liblast:main into main unfa 2021-10-25 16:53:31 +0200
  • cec82c7738 Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. unfa 2021-10-24 20:17:19 +0200
  • 26643f2696 Lowered score limit to 10. unfa 2021-10-24 17:25:40 +0200
  • a53f0c8f48 New blood particles. unfa 2021-10-24 17:23:33 +0200
  • 29bf99d59e Reimplemented bullet hit effects in the new damage system. unfa 2021-10-24 16:25:04 +0200
  • 35253ee7e1 Fixed crosshair shader. unfa 2021-10-24 16:03:35 +0200
  • 266b0a9409 Made the crosshair turn black if drawn over a bright surface. unfa 2021-10-24 00:37:31 +0200
  • 4ffaa7a0d1 Increates Scoretab opacity to increse readability. unfa 2021-10-24 00:09:30 +0200
  • 69ae4bd9c8 Enabled SSR in Map.tscn unfa 2021-10-24 00:01:56 +0200
  • 8c3fd6d248 Workaround for sound in animations not playing. Fixed mute damage feedback. unfa 2021-10-24 00:01:17 +0200
  • 321e2fcbcc Got rid of get/set on Player's dead var. Fixed regrets on kill. unfa 2021-10-23 23:54:02 +0200
  • f3fd5de171 Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too unfa 2021-10-23 22:34:51 +0200
  • 2b0523b1c9 Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect. unfa 2021-10-23 22:21:18 +0200
  • 486c12ee6c Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future unfa 2021-10-23 22:20:25 +0200
  • e2d119c2e0 Added new Godot nightly build v4.0.dev.calinou [f1f51f5d4] unfa 2021-10-23 22:17:57 +0200
  • 08c6d46965 General updates to the README gilgamesh 2021-10-23 17:55:14 +0200
  • 1d2010debe Added a contribution guide gilgamesh 2021-10-23 17:40:28 +0200
  • 1b2375b3d4 Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. unfa 2021-10-16 02:07:19 +0200
  • 953c859098 Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. unfa 2021-10-15 02:15:43 +0200
  • 6aef66c0a8 Changed damage API. Added "bleeding eyes" effect to indicate damage. unfa 2021-10-14 23:59:39 +0200
  • 0e600101c3 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-10-07 00:55:32 +0200
  • 3ef60b0abf Removed Godot binaries since we're using an alpha pre-release now that is available elsewhere. unfa 2021-10-07 00:54:35 +0200
  • ff9da9813f Update 'README.md' unfa 2021-10-07 00:54:05 +0200
  • b1e3c127df Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-10-06 23:49:59 +0200
  • 173bea08b3 Updated code for a new Godot version unfa 2021-10-06 23:49:16 +0200
  • f0ac63869a Update 'README.md' unfa 2021-10-02 14:59:41 +0200
  • 9d56d048b2 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 0.1.0-pre-alpha unfa 2021-10-01 20:12:16 +0200
  • 0a8ce4b5a1 Fixed the chat bug and the bug that previous fix created unfa 2021-10-01 20:11:32 +0200
  • 3e70b0c91f Made puddles darker unfa 2021-10-01 18:06:32 +0200
  • 0cef5fb5c0 Fixed the chat eating T and Y key presses while in the menu unfa 2021-10-01 18:05:26 +0200
  • cca26a5e05 Added default settings unfa 2021-10-01 18:04:54 +0200
  • a44a8eb14b Update 'README.md' unfa 2021-09-29 20:12:22 +0200
  • 49dde63076 Updated screenshots unfa 2021-09-29 20:10:35 +0200
  • a9b2cfcfd7 Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future unfa 2021-09-29 14:08:46 +0200
  • 698a817f9f Update 'README.md' unfa 2021-09-28 16:58:21 +0200
  • 59c68c997b Implemented --dedicated-server mode. Tested a bit, set it to use less GPU and make no sound, also not capture mouse etc, and display an overview of the game. unfa 2021-09-28 02:07:30 +0200
  • 1a40489237 Fixed typo in the scoretable unfa 2021-09-28 02:06:40 +0200
  • 4f1d28d107 Added /Builds/ to .gitignore unfa 2021-09-28 00:49:01 +0200
  • b3be7780a9 Implemented new crosshair design. unfa 2021-09-28 00:47:37 +0200
  • c59e5110a5 New crosshair design. unfa 2021-09-28 00:35:02 +0200
  • ff38e5f99d Added notes from the team meeting #3 unfa 2021-09-27 13:13:25 +0200
  • 36381c25dc Updated Godot to version de917008f unfa 2021-09-26 03:07:41 +0200
  • a8c34bf896 Fixed weapon spread being different between puppets main unfa 2021-09-26 02:38:11 +0200
  • e476dd23fb Set the game splashscreen and icon to the game logo. unfa 2021-09-26 02:28:48 +0200
  • 54f08d66d9 Added a chat sound effect. unfa 2021-09-26 02:26:13 +0200
  • dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game unfa 2021-09-26 02:18:51 +0200
  • e35849899a Fixed player names not being set. unfa 2021-09-26 01:54:39 +0200
  • 25f5fbc1e9 Fixed the duplicate scoretab entries issue unfa 2021-09-26 01:52:03 +0200
  • b936750afa Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. unfa 2021-09-26 01:12:12 +0200
  • 3763bd73dd Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-09-26 00:55:23 +0200
  • 7eb04aaa15 Tweaks to reverb settings unfa 2021-09-26 00:47:21 +0200
  • 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. unfa 2021-09-26 00:46:34 +0200
  • b11a503970 fixed username duplication glitch Jan Heemstra 2021-09-26 00:44:07 +0200
  • e67ab9131c Implemented weapon spread (and corrected nerror with jetpack threshold) unfa 2021-09-25 20:51:20 +0200
  • c342225cec Changd score limit to 15 and disabled FBX support unfa 2021-09-25 19:25:38 +0200
  • e1c7be07f9 Added player spawn VFX unfa 2021-09-25 19:24:29 +0200
  • 6c52aafff5 Implemented "Embarassing Defeat" when the game is over and you have 0 kills unfa 2021-09-25 19:04:03 +0200
  • dd47c8d965 Added Player Spawn sound effect unfa 2021-09-25 19:03:38 +0200