Loopp/src/looper.hxx

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#ifndef LUPPP_LOOPER_H
#define LUPPP_LOOPER_H
#include <iostream>
#include "buffers.hxx"
#include "observer/observer.hxx"
class Jack;
extern Jack* jack;
using namespace std;
class Looper : public Observer // for notifications
{
public:
enum State {
STATE_PLAYING = 0,
STATE_RECORDING,
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STATE_STOPPED,
};
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Looper(int t) :
track(t),
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state(STATE_STOPPED),
endPoint (0),
playPoint (0)
{
}
void setFpb(int fpb)
{
cout << "Looper " << track << " got fpb of " << fpb << endl;
}
void setState(State s);
void process(int nframes, Buffers* buffers)
{
float* in = buffers->audio[Buffers::MASTER_INPUT];
float* out = buffers->audio[Buffers::MASTER_OUTPUT];
if ( state == STATE_PLAYING )
{
for(int i = 0; i < nframes; i++)
{
if ( playPoint >= endPoint )
{
playPoint = 0;
}
out[i] += sample[playPoint++];
}
}
else if ( state == STATE_RECORDING )
{
for(int i = 0; i < nframes; i++)
{
if ( lastWrittenSampleIndex < 44100 * 60 )
{
sample[lastWrittenSampleIndex++] = in[i];
}
}
}
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// buffers pre-zeroed, so just do nothing
else if ( state == STATE_STOPPED ){}
}
private:
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int track;
State state;
int endPoint, playPoint, lastWrittenSampleIndex;
float sample[44100*60];
};
#endif // LUPPP_LOOPER_H