Loopp/src/event.hxx

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#ifndef LUPPP_EVENT_H
#define LUPPP_EVENT_H
#include <stdint.h>
/*
event.hxx
This file provides declarations for each type of event that the engine uses.
*/
#include "looper.hxx"
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namespace Event
{
enum {
MASTER_VOL,
RECORD,
TRACK_SIGNAL_LEVEL,
LOOPER_LOAD,
LOOPER_STATE,
LOOPER_PROGRESS,
LOOPER_LOOP_LENGTH,
METRONOME_ACTIVE,
TIME_BPM,
TIME_TEMPO_TAP,
GUI_PRINT,
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};
};
using namespace Event;
class AudioBuffer;
class EventBase
{
public:
virtual ~EventBase() {}
virtual int type() = 0;
virtual uint32_t size() = 0;
};
class EventMasterVol : public EventBase
{
public:
int type() { return int(MASTER_VOL); }
uint32_t size() { return sizeof(EventMasterVol); }
float vol;
EventMasterVol(float v)
{
vol = v;
}
};
class EventLooperState : public EventBase
{
public:
int type() { return int(LOOPER_STATE); }
uint32_t size() { return sizeof(EventLooperState); }
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int track;
int scene;
Looper::State state;
EventLooperState(){}
EventLooperState(int t, int sc, Looper::State s) : track(t), scene(sc), state(s){}
};
class EventLooperProgress : public EventBase
{
public:
int type() { return int(LOOPER_PROGRESS); }
uint32_t size() { return sizeof(EventLooperProgress); }
int track;
float progress;
EventLooperProgress(){}
EventLooperProgress(int t, float p) : track(t), progress(p) {}
};
class EventLooperLoopLength : public EventBase
{
public:
int type() { return int(LOOPER_LOOP_LENGTH); }
uint32_t size() { return sizeof(EventLooperLoopLength); }
int track;
float scale; // multiply length by this
EventLooperLoopLength(){}
EventLooperLoopLength(int t, float s) : track(t), scale(s){}
};
class EventLooperLoad : public EventBase
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{
public:
int type() { return int(LOOPER_LOAD); }
uint32_t size() { return sizeof(EventLooperLoad); }
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int track;
int clip;
void* audioBuffer;
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EventLooperLoad(){}
EventLooperLoad(int t, int c, void* ab) : track(t), clip(c), audioBuffer(ab)
{
cout << "ab ptr = " << audioBuffer << endl;
}
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};
class EventMetronomeActive : public EventBase
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{
public:
int type() { return int(METRONOME_ACTIVE); }
uint32_t size() { return sizeof(EventMetronomeActive); }
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bool active;
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EventMetronomeActive() : active(false) {}
EventMetronomeActive(bool a) : active(a) {}
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};
class EventTimeBPM : public EventBase
{
public:
int type() { return int(TIME_BPM); }
uint32_t size() { return sizeof(EventTimeBPM); }
float bpm;
EventTimeBPM(){}
EventTimeBPM(float b) : bpm(b) {}
};
class EventTrackSignalLevel : public EventBase
{
public:
int type() { return int(TRACK_SIGNAL_LEVEL); }
uint32_t size() { return sizeof(EventTrackSignalLevel); }
int track;
float left;
float right;
EventTrackSignalLevel(){}
EventTrackSignalLevel(int t, float l,float r) : track(t), left(l), right(r) {}
};
class EventTimeTempoTap : public EventBase
{
public:
int type() { return int(TIME_TEMPO_TAP); }
uint32_t size() { return sizeof(EventTimeTempoTap); }
// no data needed, the event itself is an "event",
// jack measures time intervals in frames & does math
EventTimeTempoTap(){}
};
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// prints the string S in the GUI console
class EventGuiPrint : public EventBase
{
public:
int type() { return int(GUI_PRINT); }
uint32_t size() { return sizeof(EventGuiPrint); }
char stringArray[50];
EventGuiPrint(){}
EventGuiPrint(const char* s)
{
if ( strlen( s ) > 50 )
{
// this will be called from an RT context, and should be removed from
// production code. It is here for the programmer to notice when they
// are using code which causes too long a message.
cout << "EventGuiPrint() error! Size of string too long!" << endl;
}
else
{
// move the sting into this event
strcpy( &stringArray[0], s );
}
}
char* getMessage()
{
return &stringArray[0];
}
};
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#endif // LUPPP_EVENT_H