Make LooperClip a Time Observer and reset playhead after all beats are played back
parent
d3dfa921c7
commit
40035dee3c
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@ -247,24 +247,24 @@ void GridLogic::updateState()
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void GridLogic::bar()
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{
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#ifdef DEBUG_CLIP
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EventGuiPrint e( "GridLogic::bar()" );
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//writeToGuiRingbuffer( &e );
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#endif
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// #ifdef DEBUG_CLIP
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// EventGuiPrint e( "GridLogic::bar()" );
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// //writeToGuiRingbuffer( &e );
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// #endif
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/// iterate over all clips, if they're set to QUEUED, set to the next state
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for( int i = 0; i < NTRACKS*NSCENES; i++ ) {
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int track = i / NSCENES;
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int scene = i - track * NSCENES;
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jack->getLooper( track )->getClip(scene)->bar();
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// for( int i = 0; i < NTRACKS*NSCENES; i++ ) {
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// int track = i / NSCENES;
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// int scene = i - track * NSCENES;
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// jack->getLooper( track )->getClip(scene)->bar();
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#ifdef DEBUG_CLIP
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GridLogic::State s = jack->getLooper( track )->getClip( scene )->getState();
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if ( s != STATE_EMPTY ) {
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//printf("%i, %i:after bar() state = %s\n", track, scene, StateString[ int(s) ] );
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}
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#endif
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}
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// #ifdef DEBUG_CLIP
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// GridLogic::State s = jack->getLooper( track )->getClip( scene )->getState();
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// if ( s != STATE_EMPTY ) {
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// //printf("%i, %i:after bar() state = %s\n", track, scene, StateString[ int(s) ] );
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// }
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// #endif
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// }
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}
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@ -35,7 +35,8 @@ extern Jack* jack;
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LooperClip::LooperClip(int t, int s) :
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Stately(),
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track(t),
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scene(s)
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scene(s),
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TimeObserver()
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{
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_buffer = new AudioBuffer(LOOPER_SAMPLES_UPDATE_SIZE);
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init();
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@ -66,7 +67,7 @@ void LooperClip::init()
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_nextPlaybackSpeed = 1;
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_playbackSpeedChange = false;
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_barsPlayed = 0;
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_beatsPlayed = 0;
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updateController();
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}
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@ -170,7 +171,7 @@ void LooperClip::resetPlayHead()
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if (!_recording)
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{
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_playhead = 0;
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_barsPlayed = 0;
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_beatsPlayed = 0;
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updateController();
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}
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}
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@ -255,28 +256,11 @@ long LooperClip::getActualAudioLength()
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void LooperClip::bar()
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{
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// first update the buffer, as time has passed
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if ( _recording ) {
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// FIXME: assumes 4 beats in a bar
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_buffer->setBeats( _buffer->getBeats() + 4 );
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_buffer->setAudioFrames( jack->getTimeManager()->getFpb() * _buffer->getBeats() );
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}
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if(_playbackSpeedChange) {
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_playbackSpeed = _nextPlaybackSpeed;
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_playbackSpeedChange = false;
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}
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if ( _playing ) {
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_barsPlayed++;
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}
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// FIXME assumes 4 beats in a bar
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if((_playing && _barsPlayed >= (getBeats() / 4 / _playbackSpeed)) ||
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(_playing && _playhead >= _recordhead)) {
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resetPlayHead();
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}
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if ( _queuePlay ) {
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setPlaying();
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}
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@ -287,7 +271,23 @@ void LooperClip::bar()
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else if ( _queueRecord )
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{
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setRecording();
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}
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}
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if(_recording) {
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// FIXME: assumes 4 beats in a bar
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_buffer->setBeats(_buffer->getBeats() + 4);
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_buffer->setAudioFrames(
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jack->getTimeManager()->getFpb() * _buffer->getBeats());
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}
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}
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void LooperClip::beat() {
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if(_playing) {
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_beatsPlayed++;
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}
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if(_playing && _beatsPlayed >= (getBeats() / _playbackSpeed)) {
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resetPlayHead();
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}
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}
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void LooperClip::resetQueues()
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@ -363,7 +363,7 @@ void LooperClip::setPlaying()
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resetQueues();
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_barsPlayed = 0;
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_beatsPlayed = 0;
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_playhead = 0;
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} else {
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resetQueues();
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@ -379,7 +379,7 @@ void LooperClip::setStopped()
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resetQueues();
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_barsPlayed = 0;
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_beatsPlayed = 0;
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_playhead = 0;
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// set "progress" to zero, as we're stopped!
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@ -44,7 +44,7 @@ class AudioBuffer;
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*
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* This class inherits from Stately to save its state.
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**/
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class LooperClip : public Stately
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class LooperClip : public Stately, public TimeObserver
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{
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public:
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LooperClip(int track, int scene);
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@ -62,6 +62,8 @@ public:
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/// TimeObserver override
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void bar();
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void
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beat();
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/// Start process of saving the clip
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void save();
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@ -151,7 +153,7 @@ private:
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long double _nextPlaybackSpeed;
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bool _playbackSpeedChange;
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unsigned int _barsPlayed;
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unsigned int _beatsPlayed;
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AudioBuffer* _buffer;
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/// Request new internal Buffer
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