Update controller after each state change
parent
7412bb49df
commit
a29349338f
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@ -322,6 +322,7 @@ void LooperClip::queuePlay()
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_queueStop = false;
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_queueRecord = false;
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}
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updateController();
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}
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void LooperClip::queueStop()
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@ -332,6 +333,7 @@ void LooperClip::queueStop()
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_queueStop = true;
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_queueRecord = false;
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}
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updateController();
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}
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void LooperClip::queueRecord()
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@ -342,6 +344,7 @@ void LooperClip::queueRecord()
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_queueStop = false;
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_queueRecord = true;
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}
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updateController();
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}
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void LooperClip::setRecording()
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@ -360,7 +363,7 @@ void LooperClip::setRecording()
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_buffer->setBeats( 0 );
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}
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jack->getControllerUpdater()->setSceneState(track, scene, getState());
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updateController();
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}
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void LooperClip::setPlaying()
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@ -378,7 +381,7 @@ void LooperClip::setPlaying()
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} else {
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resetQueues();
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}
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jack->getControllerUpdater()->setSceneState(track, scene, getState() );
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updateController();
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}
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void LooperClip::setStopped()
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@ -395,8 +398,13 @@ void LooperClip::setStopped()
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_playhead = 0;
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// set "progress" to zero, as we're stopped!
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jack->getControllerUpdater()->setTrackSceneProgress(track, scene, 0 );
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jack->getControllerUpdater()->setSceneState(track, scene, GridLogic::STATE_STOPPED );
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updateController();
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}
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void LooperClip::updateController()
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{
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jack->getControllerUpdater()->setSceneState(track, scene, getState());
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jack->getControllerUpdater()->setTrackSceneProgress(track, scene, getProgress());
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}
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GridLogic::State LooperClip::getState()
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@ -143,6 +143,8 @@ private:
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void setRecording();
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void setStopped();
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void setEmpty();
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void updateController();
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};
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#endif // LUPPP_LOOPER_CLIP_H
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