Loopp/src/eventhandlergui.cxx
2013-09-18 09:34:49 +01:00

268 lines
9.9 KiB
C++

#ifndef LUPPP_EVENT_HANDLER_DSP_H
#define LUPPP_EVENT_HANDLER_DSP_H
// Library
#include <cstring>
#include <iostream>
#include <jack/ringbuffer.h>
// Internal
#include "gui.hxx"
#include "event.hxx"
#include "audiobuffer.hxx"
#include "eventhandler.hxx"
extern Gui* gui;
using namespace std;
void handleGuiEvents()
{
uint availableRead = jack_ringbuffer_read_space( rbToGui );
while ( availableRead >= sizeof(EventBase) )
{
jack_ringbuffer_peek( rbToGui, (char*)processGuiMem, sizeof(EventBase) );
EventBase* e = (EventBase*)processGuiMem;
// recheck the size against the actual event size
if ( availableRead >= e->size() )
{
//cout << "reading event type " << e->type() << endl;
switch ( e->type() )
{
case Event::MASTER_VOL: {
if ( availableRead >= sizeof(EventMasterVol) ) {
EventMasterVol ev(0);
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventMasterVol) );
//jack->masterVolume = ev.vol;
} break; }
case Event::METRONOME_ACTIVE: {
if ( availableRead >= sizeof(EventMetronomeActive) ) {
EventMetronomeActive ev(false);
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventMetronomeActive) );
//jack->getMetronome()->setActive(ev.active);
} break; }
case Event::LOOPER_STATE: {
if ( availableRead >= sizeof(EventLooperState) ) {
EventLooperState ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperState) );
//gui->getTrack(ev.track)->getClipSelector()->setState(ev.scene, ev.state);
//jack->setLooperState( ev.track, ev.state );
} break; }
case Event::LOOPER_LOOP_LENGTH: {
if ( availableRead >= sizeof(EventLooperLoopLength) ) {
//EventLooperLoopLength ev;
//jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperLoopLength) );
//jack->setLooperLoopLength( ev.track, ev.scale );
} break; }
case Event::LOOPER_PROGRESS: {
if ( availableRead >= sizeof(EventLooperProgress) ) {
EventLooperProgress ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperProgress) );
// only update if significant change
//if ( ev.progress - gui->getTrack(ev.track)->radial.value() >= 0.05 ||
// ev.progress > 0.9 )
gui->getTrack(ev.track)->radial.value(ev.progress);
} break; }
case Event::TRACK_SIGNAL_LEVEL: {
if ( availableRead >= sizeof(EventTrackSignalLevel) ) {
EventTrackSignalLevel ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTrackSignalLevel) );
if ( ev.track < 1 ) {
gui->getMasterTrack()->getInputVolume()->amplitude( ev.left, ev.right );
} else if ( ev.track == -1 ) {
gui->getMasterTrack()->getVolume()->amplitude( ev.left, ev.right );
} else {
gui->getTrack(ev.track)->getVolume()->amplitude( ev.left, ev.right ); }
} break; }
case Event::TRACK_VOLUME: {
if ( availableRead >= sizeof(EventTrackVol) ) {
EventTrackVol ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTrackVol) );
if ( ev.track < 0 )
{
gui->getMasterTrack()->getVolume()->fader( ev.vol );
}
else
gui->getTrack(ev.track)->getVolume()->fader( ev.vol );
} break; }
case Event::TIME_BPM: {
if ( availableRead >= sizeof(EventTimeBPM) ) {
EventTimeBPM ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTimeBPM) );
gui->getMasterTrack()->setBpm( ev.bpm );
} break; }
case Event::STATE_SAVE_BUFFER: {
if ( availableRead >= sizeof(EventStateSaveBuffer) ) {
EventStateSaveBuffer ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventStateSaveBuffer) );
#ifdef DEBUG_SAVE
cout << "EventSaveBuffer: " << ev.track << " " << ev.scene << " " << ev.ab->getID() << endl;
#endif
gui->getDiskWriter()->writeAudioBuffer( ev.track, ev.scene, ev.ab );
// de allocate the AudioBuffer
delete ev.ab;
} break; }
case Event::STATE_SAVE_FINISH: {
if ( availableRead >= sizeof(EventStateSaveFinish) ) {
EventStateSaveFinish ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventStateSaveFinish) );
#ifdef DEBUG_SAVE
cout << "EventSaveFinish!" << endl;
#endif
gui->getDiskWriter()->writeSession();
} break; }
case Event::GRID_STATE: {
if ( availableRead >= sizeof(EventGridState) ) {
EventGridState ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGridState) );
gui->getTrack(ev.track)->getClipSelector()->setState( ev.scene, ev.state );
if ( ev.state == GridLogic::STATE_RECORDING )
gui->getTrack(ev.track)->getRadialStatus()->recording( true );
else
gui->getTrack(ev.track)->getRadialStatus()->recording( false );
} break; }
case Event::GRID_LAUNCH_SCENE: {
if ( availableRead >= sizeof(EventGridLaunchScene) ) {
EventGridLaunchScene ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGridLaunchScene) );
for(int i = 0; i < NSCENES; i++)
gui->getMasterTrack()->getClipSelector()->setState( i, GridLogic::STATE_EMPTY );
gui->getMasterTrack()->getClipSelector()->setState( ev.scene, GridLogic::STATE_PLAYING );
} break; }
case Event::TRACK_SEND: {
if ( availableRead >= sizeof(EventTrackSend) ) {
EventTrackSend ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTrackSend) );
if ( ev.send == SEND_REV )
if ( ev.track < NTRACKS )
{
gui->getTrack(ev.track)->rev.value( ev.value );
}
if ( ev.send == SEND_POST )
if ( ev.track < NTRACKS )
{
gui->getTrack(ev.track)->post.value( ev.value );
}
if ( ev.send == SEND_SIDE )
{
if ( ev.track < NTRACKS )
{
gui->getTrack(ev.track)->side.value( ev.value );
}
}
} break; }
case Event::GUI_PRINT: {
if ( availableRead >= sizeof(EventGuiPrint) ) {
EventGuiPrint ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGuiPrint) );
cout << "DSP: " << ev.getMessage() << endl;
} break; }
case Event::TIME_BAR_BEAT: {
if ( availableRead >= sizeof(EventTimeBarBeat) ) {
EventTimeBarBeat ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTimeBarBeat) );
gui->getMasterTrack()->setBarBeat( ev.bar, ev.beat);
} break; }
case Event::TIME_TEMPO_TAP: {
if ( availableRead >= sizeof(EventTimeTempoTap) ) {
EventTimeTempoTap ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTimeTempoTap) );
gui->getMasterTrack()->setTapTempo( ev.pressed );
} break; }
case Event::LOOPER_REQUEST_BUFFER: {
if ( availableRead >= sizeof(EventLooperClipRequestBuffer) ) {
EventLooperClipRequestBuffer ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperClipRequestBuffer) );
/// allocate a new AudioBuffer with ev.numElements, pass back to DSP
AudioBuffer* ab = new AudioBuffer(ev.numElements);
EventLooperClipRequestBuffer returnEvent(ev.track, ev.scene, ab);
writeToDspRingbuffer( &returnEvent );
#ifdef DEBUG_BUFFER
printf("new buffer going to track %i, scene %i\n",ev.track, ev.scene);
#endif
} break; }
case Event::REQUEST_SAVE_BUFFER: {
if ( availableRead >= sizeof(EventRequestSaveBuffer) ) {
EventRequestSaveBuffer ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventRequestSaveBuffer) );
#ifdef DEBUG_BUFFER
printf("Save buffer to track %i, scene %i\n",ev.track, ev.scene);
#endif
/// allocate a new AudioBuffer with ev.numElements, pass back to DSP
AudioBuffer* ab = new AudioBuffer(ev.bufferSize);
if ( ab )
{
cout << "Save buffer sent with t s ab* " << ev.track << " " << ev.scene << " " << ab << endl;
EventRequestSaveBuffer returnEvent( ev.track, ev.scene, ab);
writeToDspRingbuffer( &returnEvent );
}
else
{
cout << "error allocating save buffer!" << endl;
}
} break; }
case Event::DEALLOCATE_BUFFER: {
if ( availableRead >= sizeof(EventDeallocateBuffer) ) {
EventDeallocateBuffer ev;
jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventDeallocateBuffer) );
delete ev.ab;
} break; }
default:
{
cout << "GUI: Unkown message!! Will clog ringbuffer" << endl;
// just do nothing
break;
}
}
}
else
{
// next call will get the half-written event
return;
}
// update available read, and loop over events
availableRead = jack_ringbuffer_read_space( rbToGui );
}
}
void writeToGuiRingbuffer(EventBase* e)
{
if ( jack_ringbuffer_write_space(rbToGui) >= e->size() )
{
jack_ringbuffer_write( rbToGui, (const char*)e, e->size() );
}
else
{
cout << "->GUI ringbuffer full!" << endl;
}
}
#endif // LUPPP_EVENT_HANDLER_DSP_H